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DownpourGames2 years ago

Hi my name is seth and I'm part of a new 4 man team that started making a game recently. Its an arcade platformer about a paper ball/airplane that needs to reach the end of a level unscathed managing your powerups and shooting for the best time/score. Think sonic games running fast through a level dodging obstacles, only with no hit enabled. With a focus around speed running and score attack. Were calling it "Paper Drifter"

Now to start the thread I wanted to ask everyone a question. What are some CORE FEATURES that are absolutely necessary and/or convenient to people attempting to speed run a game. What should be implemented that other games sometimes don't include.

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