bumping to say that i implore you all to try running this category. its very fun and has loads of room for alternate paths and strategies on account of how you can alter the level seed during linking. its also much more engaging than the length runs and takes less time usually.
thats what i was thinking when i was running earlier today. i was hitting some walls trying to pathfind and was thinking that if looking up or down can affect where you link to out of the cottage day 1, then it must have an effect on all other things. it feels odd though that something like this would never be formally explained (assuming this isnt legit).
that boing sound sounds like something ive heard from sonic shuffle.
but yeah this video is bizarre. dont quite know what to make of it
yeah, my immediate thought was that maybe we could game this to our advantage. admittedly, the little humps that make up the edges of the river bank are modeled quite oddly, so its no surprise to me that they behave a little screwy, but id imagine this kind of behavior is probably consistent in most other non-straight segments of walkable terrain.
i tried seeing if i couldnt clip through the corners of the train tracks in happy town using the same principle with no luck. there isnt really a quick way of ending the dream there, other than linking into the carousel.
in case you cant understand my voice well, this little glitch i found, which you may or may not be aware of, allows you to end the dream via falling if you run along a river bank in the natural world at a certain angle. it seems as though you have to hit the right angles of the rivers rather than running along a straight portion of them. its very finicky, i had to try this like 20 times after i stumbled upon it.
dont know how useful it will be to you guys but i find that it might come in handy when youre trying to find the cliffs when fog is dense in the natural world and youre having a hard time. cheers