New timing for Soccer% & IL runs.
2 years ago
Essex, England

For IL runs and Soccer%, timing starts and ends with cues that are very hard (or practically impossible) to determine with millisecond accuracy. The problem with finding the start time is that it's not really possible to tell exactly at what point the X button was hit, due to the lag and fading out of the skip movie text - even when there's an on-screen timer there can still be lag for that too. The same problem applies for the end point of ILs. Similarly with Soccer%, it's not always 100% clear what really constitutes getting to the door, and slowing runs down frame by frame shows it can be variable at what point the game takes over depending on positioning. These variances are negligible for full game runs, but when we're dealing with milliseconds, it should be as precise and unambiguous as possible.

For that reason, we are changing the way timing starts & ends for both mentioned categories. Timing for Soccer% will start the frame the game appears after skipping the first cutscene, and end the frame Sarah's dialogue appears after triggering the in-game cutscene (subtitles will need to be turned on for this run). IL runs will also start the same way Soccer% does, but will now end upon the frame the cutscene starts at the end of the IL.

Soccer% runs have now all been retimed, and the ILs will be retimed in the coming weeks.

Thanks!

Melon10900 dan wildfire011 menyukai ini
Essex, England

All IL runs have now been retimed to reflect the new timings rules too.

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