About Timing
6 months ago
Maryland, USA
Super moderatorDigiTamerRiley
She/Her, They/Them
6 months ago

So I've gotten a couple questions about how I judge the timing on runs. I have a picture in the rules to denote the frame I start counting on, and I adjust times based largely on that timer. That said the rule for when timing ends is still a little vague, just being "When the screen fully turns white" which is a bit hard to gauge.

For a while now what I've been doing is going frame by frame in submitted runs, seeing what the time is when they first cross into the loading zone, and then adding 3.5 seconds, as that seems to be about how long the transition takes. (This really only works for runs where the player jumps out the window and gets to the zone early, but that's been the only kinds of runs received in the past year lol)

I hope this helps clarify, and I'll update the rules accordingly when I have a bit of free time to do so!

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