I'm confused on when exactly I can stop the timer to end the run. Is it when the clock animation ends or is it when I hit the glitched player character in the final level?
Basically it is when you hit the glitched player character (the official criteria is that the run ends when the flashlight effect ends after touching the glitched player character if you know what I mean)
Wouldn't it be easier to just take the last frame from the in-game timer since it's already there, I can look into getting an auto-splitter for livesplit with the specific timing you mentioned, just seems like extra work
I think it's like this because the in-game timer runs through the ending clock animation and the time doesn't save anywhere so you have to go back through your run footage to get the final time.