Went in and cleaned up the full game boards by adding variables for difficulties instead of full separate board categories.
Fixed the wording on some rules for said categories allowing for submissions to the obsolete ch 1-3 for anyone that is interested.
Changed the default view to Individual Levels as they are more than likely going to stay the most active.
Started populating level boards in case anyone wants to view an example route for a level.
NEW FEATURES
-Added a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin system for the melee and shooter enemies -A lot more variety and randomness has been added to enemy skins -Added a new parkour move: 180 wall jump -Pressing the quickturn button while wall climbing will cause the player to be launched backwards -A full Dunk-O-Meter increases the 180 wall jump's strength -Added 3 new flex/celebrate emotes -Added a new difficulty menu CHANGES
-Updated the melee enemy's swing animation and added VFX to it -Made it a little easier to avoid melee hits from enemies -Adjusted the mantle's camera shake -Removed player name tags from multiplayer -Updated the singleplayer menu layout -Improved the first person landing animations -Increased the player's mantle speed -Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter -Adjusted the grappling gun animations during climbing and mantling -Removed a lot of unnecessary files and assets reducing file size and improving loading time -Adjusted the look of the player's main UI and made it react to the player's speed BUG FIXES
-Fixed a few settings and skin loading issues during the start of a level -Fixed a bug that caused the camera to shake to play twice during a mantle -Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy -Fixed a bug that cased melee enemies to still attack the player even after getting stunned -Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed
A new boss has arrived, just to get dunked on
Multiplayer is finally here along with a limited time event and rewards! NEW FEATURES
-Added a new boss: Dunkina -Added a new level in the Hoopin N Lootin chapter: Dunkina -Keybindings have been re-enabled -The player can now melee attack, the default keybind is 'F' -The player can hit multiple enemies with a melee attack -If an enemy get hit by a melee attack they get stunned -Sliding now preserves momentum a little better -The player can now see how many bullets are left in their pistol and how long before dropping it -Once a player spawns in multiplayer they are granted with 5 seconds of protection from damage -Added skydiving trail VFX -Added basketball trail VFX -Added smooth grappling hook and pistol animation turning tilt CHANGES
-Adjusted and improved the animation system for all enemies -Increased the level bounds on the City map -A few maps have been adjusted for easier navigation -Adjusted the Hospital's level layout -Adjusted the City's level layout -Adjusted the Station's level layout -Adjusted the multiplayer lobby's level layout -Reduced animation leaning that caused a lot of clipping -Reduced clipping when looking down -Improved first person animations BUG FIXES
-Fixed a bug that caused the grappling gun of lobby characters to disappear -Fixed a bug that caused the player to clip into themselves while sliding -Fixed a bug that caused most jump pad animations not to stop while aiming -Fixed a bug that caused shooter enemy hands to look weird while reloading KNOWN ISSUES
-Achievements don't seem to trigger for some reason, I'm working hard on fixing this
Multiplayer is finally here along with a limited time event and rewards! NEW FEATURES
-Multiplayer is now available in the game! -2 new multiplayer gamemodes added: Deathmatch and Hoop Race
-Most maps are supported for deathmatch and some are supported for hoop race -New limited time event: The Dunkmas Event (Decemeber 23rd - January 5th) -Play the Dunkmas event before it ends and earn limited time rewards
-Added a free gift to collect before the Dunkmas event ends, go to the challenges screen to collect it -Brand new Unreal Engine version updated to v4.27.1 (was 4.24.3) -Added a new smoother animation system, the gameplay logic remains the same -New limited time appearance for the main menu, basketball hoops, enemies, shields, boosters, pistols and all levels. -New main menu music CHANGES
-Adjusted the main menu layout -Updated post processing effects on all maps -Updated exposure settings on all maps -Adjusted the player body animations -Adjusted the third person camera -Adjusted the leaning and acceleration animations BUG FIXES
-Fixed a ton of multiplayer bugs -Fixed a lot of weird animation issues -Fixed a bug that didn't show your personal records on the level complete screen -Fixed a few third person bugs KNOWN ISSUES
-Keybinds settings have been temporarily disabled due to bugs with the engine version. I am working hard on re-enabling them as soon as possible. -Sliding, dribbling and jump pad animations have been disabled in multiplayer. -The grappling hook rope sometimes doesn't show in multiplayer
NEW FEATURES -Added a new chapter: Hoopin N Lootin -Added 4 new levels: Ruins, Village, Lost Island, Castle -New lighting for the Basic Movement Tutorial and Dunking Range Levels -Dramatically increased reflections quality across all levels -Added a new option: Play death animations in first person -Added a new option: Invisible player model in first person -Added footstep vfx -Added new explosion vfx -Added new player footstep vfx -Added new enemy footstep vfx -Added new sliding vfx -Added basketball impact vfx -Added new dribbling vfx -Added new muzzle flash vfx -Added jump pad vfx
CHANGES -Basketball Hoops within 100 meters of the player get automatically highlighted (was 25 metres) -Optimized textures on most maps, slightly increasing performance, improving loading time and reducing game size -Adjusted the level complete screen -Made adjustments to the UI -Adjusted the player animations
BUG FIXES -Fixed a bug that caused random throw animations to play after killing shield or shooter enemies -Fixed a bug that caused the throw animation to play after equipping a shield
NEW FEATURES
-Added a new Mechanic: Enemy Spotting/Outlines -If an enemy spots the player they will automatically get highlighted -If the player presses the recall button while aiming the ball they will stop aiming -When the basketball is thrown, if the distance from the ball to the player is greater than 10 meters it gets highlighted -Shield and Pistol Pickups within 10 meters of the player get automatically highlighted -Buttons that haven't been activated within 25 meters of the player get automatically highlighted -Jump Pads within 25 meters of the player get automatically highlighted -Basketball Hoops within 25 meters of the player get automatically highlighted -Added a new option: Show Enemy Outlines -Added a new option: Default Throw Speed Multiplier CHANGES
-Changed the Objective to Score A Hoop Or Dunk in the: Station, Line Of Sight, The Floor Is Lava and Helicopter Hooping Levels -Adjusted the Leaderboards Screen -Made minor adjustments to UI to make them feel a bit smoother -Reduced Max Slide Speed By 90% -Changed the Star Surfing Level Layout -Doubled the amount of Dunk-O-Meter gained from sliding -Adjusted the sliding animation -Shield Enemies Rotate to the player %120 slower BUG FIXES
-Fixed a bug with the launch speed of the Jump Pad in the Helicopter Hopping Level -Fixed a bug that caused the escape button to not work while in the main menu, customization menu, popups and the pause screen -Fixed a bug that cased the pause screen to show up twice and not be able to be removed in the level editor
Went in and cleaned up the full game boards by adding variables for difficulties instead of full separate board categories.
Fixed the wording on some rules for said categories allowing for submissions to the obsolete ch 1-3 for anyone that is interested.
Changed the default view to Individual