Featuring 3 Glitches (see other videos for tutorials and upcoming videos for anything missing)
effects from glitches : Locking Knights luck (reset until great then run) Stops baby learning transforms (crucial), stops baby from receiving earth attacks(this aids in his affection to knight), getting whyme before chapter 3 is crucial for stable bossing and grinding. (see tortoises and karmine) Knight moves double speed when stuck in grave cutscene.
horrible RNG with power rolls, found the perfect balance for baby to not attack you and actually be a weapon. and ignore the disaster of the last battle, this was a blind run and everything was from memory.
will run again with notes and smoother pathing, thats about it really. only requirement for this game with a decent time is patience, its only about checkpoints, it took about 1 hour of resetting to get the first glitch to work to run quickly and collect whyme in the same frame WITH knight keeping great luck after a rest (14 resets)
if you attempt to run this for speed, sub 3 is a solid and realistic goal with glitches, 3:15 without)