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Hi all! I just have a few questions about 3DS' game save data.:

A) Does anyone know if it is accurate that the 3DS' save data for digital downloads goes only to the SD card and that a download could create an extra batch of save slots because it would ignore the cartridge save data?

B) Also, If I bought an extra 3DS, could I use the same game cartridge and pick up another batch of save slots?

C) Do game cartridges for 3DS create another group of save slots when they detect a new handheld or would they just upload the same original group of save slots to multiple handhelds?

D) Finally, does anyone know how many save slots the following games have?:

  1. Castlevania: Lords of Shadow - Mirror of Fate

  2. Disney Epic Mickey: Power of Illusion

  3. Hot Wheels: World's Best Driver

  4. Hyrule Warriors Legends: NO

  5. Mario & Sonic @ The London 2012 Olympic Games

  6. Pokemon Mystery Dungeon: Gates to Infinity

7A) Pokemon Omega Ruby

7B) Pokemon Alpha Sapphire

  1. Pokemon Rumble Blast

9A) Pokemon X

9B) Pokemon Y

  1. Rayman Origins

  2. Saban's Power Rangers Megaforce

  3. Super Street Fighter IV 3D Edition

  4. The Legend of Zelda: A Link Between Worlds

  5. The Legend of Zelda: Majora's Mask 3D

  6. Yoshi's New Island

  7. Donkey Kong Country Returns 3D

  8. Kid Icarus: Uprising

  9. Kirby: Triple Deluxe

  10. Luigi's Mansion: Dark Moon

  11. Mario & Luigi: Dream Team

  12. Mario Golf: World Tour

  13. Mario Kart 7

  14. Mario Party: Island Tour

  15. Mario Tennis Open

  16. New Super Mario Brothers 2

  17. Pac-Man & The Ghostly Adventures 1

  18. Paper Mario: Sticker Star

  19. Rayman 3D:

  20. Sonic & All-Stars Racing Transformed

  21. Sonic Generations

  22. Sonic Lost World

  23. Star Fox 64 3D

  24. Super Mario 3D Land

  25. Super Smash Brothers 3DS

  26. The Legend of Zelda: Ocarina of Time 3D

Thanks so much for your info!

Enjoy your day!!!

Hi all!

I am new to speedrunning and was upset that you can no longer upload times without video proof.

I do not own a cell or camera, so how can I get the Wii U to record the screen of me playing a game, (New Super Mario Brothers DS for Wii U Virtual Console) where do I save the file, and how do I get that file to you to be uploaded?

Does anyone know if you already own a game in disc form and then download the game, do you get an additional set of save files or will the download just import the disc data into the download version?

Also, if you buy 2 discs of the same game, do you get an additional set of save files from the 2nd disc or will the 2nd disc just import the disc data from the 1st disc?

Finally, does anyone know how many save slots the following games have?:

  1. Kirby and the Rainbow Curse

  2. Mario & Sonic @ The Sochi 2014 Olympic Winter Games

  3. Mario Kart 8

  4. Mario Party 10

  5. Nintendo Land

  6. Pac-Man & The Ghostly Adventures 1

  7. Pac-Man & The Ghostly Adventures 2

  8. Sonic & All-Stars Racing Transformed

  9. Sonic Lost World

  10. Super Mario Maker

  11. Yoshi's Wooly World

Thanks so much for your info!

Enjoy your day!!!

Hi all! I was wondering if everyone would be interested in replaying a classic game from our childhooods in a whole new way?

I always thought 2D Mario Platformers were too easy and there are not many of them, so to make each game longer, I tried to speedrun Super Mario Brothers 2 (Game Boy Advance version) and I was shocked that I was able to slice 1 hour off my original try of getting through all 20 levels without dying once.

My first try was 97 minutes and my best time was 35:57.

But what I find frustrating is how people who compete online either use suspend states to smooth out every little jump, which feels like cheating, action replay devices to unlock things that are not in the main game, but they pass off without mentioning that, or find glitches in the code like jumping into a bottomless pit that somehow deposits you at the end of the level to cut 15 seconds off a level, whereas when I try the same trick, I die every time.

So I feel it would be much more enjoyable and informative to figure out what the best time is for each level in New Super Mario Brothers DS without any suspension points, action replay devices, or glitches.

The reason I picked New Super Mario Brothers DS is because the SNES/GBA 2D Mario Platformers have a stiff running style, which does not make it ideal for pixel-perfect precision. The New Super Mario Brothers Franchise has a much smoother pace and smaller steps are much easier to take without running off the cliff.

In my quest to 100% complete every available gameplay option, I also added extra challenges based on what levels present. For example, in Level 1-1, instead of having just 1 pure time trial for the main level, I have 5 time trials, 3 time trials for the 3 Star Coins, 2 time trials to collect every single coin, 3 time trials to defeat every single enemy, 2 time trials to do a perfect tile walk of the entire level, and 2 time trials to do a perfect tile walk of the entire level, collect all 3 Star Coins, collect every single regular coin, and defeat every single enemy in a single run.

In addition to the 17 challenges for each level, I build out a large sample size around every single power: Small Mario, Large Mario, Fire Mario, Shell Mario, Mini Mario, Mega Mario, and Star Mario. So each level has 119 unique challenges!!!

A few interesting conclusions so far:

A) Large Mario is just as slow as Small Mario, but because Large Mario takes up so much more space on screen, some of the more cramped jumps have WAY lower margins of error, so the degree of difficulty for the 5/7 powers that are not Small Mario or Star Mario is so much higher!

😎 Despite Mario's size filling up half the screen as Mega Mario, it takes the Small Mario to Mega Mario combo 12 seconds longer to finish the level with how slow Mega Mario's running speed is.

C) If you whack the Mega Mushroom out of the ? block, but let it roll all the way to the edge of the platform, you can knock the entire flagpole over, but hilariously get punished for knocking the flagpole over by the remaining seconds timer not converting to points like they usually do.

D) If you happen to knock over all the staircase blocks but 1 column as Mega Mario, Nintendo was smart to include 3 invisible blocks to give you the necessary height to clear the staircase to finish the level. If Nintendo had not thought to include that, it would create an automatic death scenario.

What are everyone's thoughts on my project/challenge series?

I will do a separate ultra thorough article on all 80 levels in the game!!!

Hi all!

I read somewhere on the site that time is added to the Wii U Virtual Console version to calculate level times VS the DS version.

Does anyone know how much time is added? 3 seconds? 5 seconds?

For example, I saw for Level 1-1 that the record is 27 seconds and I have a best time of 28 seconds on the Wii U Virtual Console Version.

What would my adjusted time be? 31 seconds? 33 seconds?

Hi all! I was wondering if everyone would be interested in replaying a classic game from our childhooods in a whole new way?

I always thought 2D Mario Platformers were too easy and there are not many of them, so to make each game longer, I tried to speedrun Super Mario Brothers 2 (Game Boy Advance version) and I was shocked that I was able to slice 1 hour off my original try of getting through all 20 levels without dying once.

My first try was 97 minutes and my best time was 35:57.

But what I find frustrating is how people who compete online either use suspend states to smooth out every little jump, which feels like cheating, action replay devices to unlock things that are not in the main game, but they pass off without mentioning that, or find glitches in the code like jumping into a bottomless pit that somehow deposits you at the end of the level to cut 15 seconds off a level, whereas when I try the same trick, I die every time.

So I feel it would be much more enjoyable and informative to figure out what the best time is for each level in New Super Mario Brothers DS without any suspension points, action replay devices, or glitches.

The reason I picked New Super Mario Brothers DS is because the SNES/GBA 2D Mario Platformers have a stiff running style, which does not make it ideal for pixel-perfect precision. The New Super Mario Brothers Franchise has a much smoother pace and smaller steps are much easier to take without running off the cliff.

In my quest to 100% complete every available gameplay option, I also added extra challenges based on what levels present. For example, in Level 1-1, instead of having just 1 pure time trial for the main level, I have 5 time trials, 3 time trials for the 3 Star Coins, 2 time trials to collect every single coin, 3 time trials to defeat every single enemy, 2 time trials to do a perfect tile walk of the entire level, and 2 time trials to do a perfect tile walk of the entire level, collect all 3 Star Coins, collect every single regular coin, and defeat every single enemy in a single run.

In addition to the 17 challenges for each level, I build out a large sample size around every single power: Small Mario, Large Mario, Fire Mario, Shell Mario, Mini Mario, Mega Mario, and Star Mario. So each level has 119 unique challenges!!!

A few interesting conclusions so far:

A) Large Mario is just as slow as Small Mario, but because Large Mario takes up so much more space on screen, some of the more cramped jumps have WAY lower margins of error, so the degree of difficulty for the 5/7 powers that are not Small Mario or Star Mario is so much higher!

B) Despite Mario's size filling up half the screen as Mega Mario, it takes the Small Mario to Mega Mario combo 12 seconds longer to finish the level with how slow Mega Mario's running speed is.

C) If you whack the Mega Mushroom out of the ? block, but let it roll all the way to the edge of the platform, you can knock the entire flagpole over, but hilariously get punished for knocking the flagpole over by the remaining seconds timer not converting to points like they usually do.

D) If you happen to knock over all the staircase blocks but 1 column as Mega Mario, Nintendo was smart to include 3 invisible blocks to give you the necessary height to clear the staircase to finish the level. If Nintendo had not thought to include that, it would create an automatic death scenario.

What are everyone's thoughts on my project/challenge series?

I will do a separate ultra thorough article on all 80 levels in the game!!!

killersi12345 और YUMmy_Bacon5 इसे पसंद करें
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1 year ago
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