For sure, but might end up taking until next DLC like the MK2 on Cayo island did ig. These changes each patch etc etc etc, sigh.
If you can somehow skip from the start of the setup itself to the end, sure. Skipping it completely, no.
For the sake of future proofing runs I was planning to ban the apartment garages after talks with other mods but I've forgotten about it. Reason being this only works in some contracts and not all.. and simply because it seems like a thing that'd be patched out.
Anyone got some thoughts/objections?
Added Contracts category and each of the current contracts within there, both solo and co-op. (Hopefully all correctly done, first time, me noob)
I've taking the liberty to create an Activity Warps variable, to sort whether or not the player(s) have job warped during the preps themselves. Exclusively on the new contracts for the time being.
The same way you've probably seen in mentioned top runs. Multiple CEOs. One being the main host, and other(s) CEO(s) can start different preps and bring the item to the main CEO for him to steal and deliver inbetween other preps.
It seems like it was carried over from the previous run. Canceling mid prep before delivering does that, I believe.
And no it isn't allowed, as it would be NewGame+.
@Inso0610 Invalid means that it's broken/contains invalid data, and thus gives you an error message which is what 'enables' the ability to job warp during preps (you need launch it before each prep you want to job warp in)
Vil's invalid job to bookmark: https://socialclub.rockstargames.com/job/gtav/M5JQRFFO-ECZOV2NeSi5sg or how to make it/other info: https://www.speedrun.com/gtao/thread/k7orf/1#qppe3
@JaZebra, stream overlays/cams and livesplit are most definitely fine, as long as your full gameplay is there then it's good. (Obviously don't go blocking 90% of the screen with fancy overlays, lols).
But i.e. in your latest video it was just fine, no problemo there.
You're free to submit improved time just as a new, ofc will save a little hassle for mods when checking runs if can skip a run that's already obsolete. (Totally not lazy here - will check some pending runs tonight, but might not get through all)
Generally in the rest of the categories, ALL players are part of each setup/mission/prep in other SH Flase runs, I don't see why it shouldn't be the case here. IMHO
By the philosophy of splitting tasks like that, the Act I, II and III 4p runs, to name something, could be 'split' into 2 players doing X setups and the other 2 players doing Y setups. Cutting down on time dramatically.
Heck, what about all casino missions, should a 4p run.. with 2 players doing half the mission and the rest the other half.. be valid?
Not sure how else to put it.
Also to note, it's not just whether or not it gets patched, but the job creator(s) could remove those broken jobs at any given time too.
Gotta keep in mind the glitch is question is forcing warps to work during preps (with a broken PC job), not the warping itself - How I see it mainly being discussed at least. I'm not sure which/how many older runs use this (with a broken job/Lester inv), if at all???? DD/Casino runs or?
For Cayo runs, I don't really see how sorting/submitting by in heist/game time would help in any way, as the warp/time save is during the preps themselves.
Here's Vil's vid on it:
There's the 6 new mission:
A Superyacht Life - Overboard A Superyacht Life - Salvage A Superyacht Life - All Hands A Superyacht Life - Icebreaker A Superyacht Life - Bon Voyage A Superyacht Life - D-Day
Support, would be nice. Missions being;
Casino - Bad Beat Casino - Cashing Out Casino - House Keeping Casino - Loose Cheng Casino - Play To Win Casino - Strong Arm Tactics