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lullius6 years ago

Hey guys.

I saw that you recently changed the way this game is timed and noticed that you were in need of an autosplitter.

Way back I used to make tools and stuff for sf4 and thought maybe I could help you out, so I made one. The thing is, I'm currently running linux on all my computers and I usually play the game through wine, so I can't really test if this works on Windows or not.

The autosplitter can work in one of two ways, selectable from within LiveSplit, both measure in game time. The first method is counting frames. The game keeps count of how many frames each round takes, and we know the game always runs at 60fps, so we can calculate the amount of time with that information. This should be way more accurate than the in game clock, but isn't really doable on console. Time is calculated in this way: time(ms) = frames * (1000/60) The second method is just using the in game clock. Even the barrel bonus stage has one, you just never see it (and it starts at 60, like the car stage). This way of timing runs should be the same as the one you use now, but automated.

Please backup your saves before using this. I don't think anything can happen, but you never know and I haven't tested it all that much. I take no responsibility for any damages to your save/game etc...

Anyway, for anyone wanting to test it out, here's the link: https://www.speedrun.com/ultra_street_fighter_4/thread/qefke/1#4hg17 I don't really want to put it on github before someone can confirm that it works on Windows, but I will move it there if it does.

Only tested on LiveSplit 1.7.5 (the newest one I could get working on linux).

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6 years ago
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6 years ago
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