टिप्पणियां
Berlin, Germanyandykuma6 years ago

Warpless IS NMG

Volpey और mt इसे पसंद करें
धागा: Super Mario 64
Berlin, Germanyandykuma7 years ago

It's simple: Everyone is supposed to play the same game, no changes whatsoever. While cosmetic changes most likely wouldn't be a problem in practice it does pose some theoretical problems.

One very good example: Visual Cues. Imagine a really dark level with some slightly darker spots on the ground - barely indistinguishable, probably not a very reliable cue. Make the spots (or the ground surrounding it) way brighter: It suddenly becomes a way better visual cue!

This could go even further. As for example turning super bright levels darker so that they become more appealing / pleasing to the eye - potentionally reducing stress (on the eyes or even in general) in some form or another.

Same stuff applies to audio changes, even though with audio you can at least just mute your TV if that's prefered. Hope this clears things up why ANY kind of changes to the game should never be OK.

tayyip, Jumpyluff और 4 अन्य इसे पसंद करें
धागा: SMW2+2
Berlin, Germanyandykuma7 years ago

Do you know if there are other players who would be interested in this kind of change though? What kind of games/categories would you like to see added if this gets turned into a general Yoshi romhack hub?

SG_Yusuke इसे पसंद करता है
Berlin, Germanyandykuma7 years ago

http://i.imgur.com/JEAQO6Z.png

Kanis999 और LuizMiguel इसे पसंद करें
धागा: SMW2+2
Berlin, Germanyandykuma7 years ago

I have considered turning this into a GYI/2+2 board before, or maybe even turn this into a 'HUB' for all Yoshi Romhack Speedrunning, since there aren't too many games that get run anyway and kinda gathering it all in one spot would be nice too I think..? (More exposure for all of them)

That said I wouldn't mind adding 100% and/or Any% for GYI, but it would be good to know if there actually are people who will be (or already are / have been) doing runs of GYI other than the 1 person everyone knows anyway... since afaik the only GYI speedrun that happened yet was Trihex doing GYI 100%... or wasn't it?

I haven't done any change in that direction yet because I don't really know how much other Yoshi Romhacks have been run in the past or will be run, but like I said earlier, I wouldn't mind turning this into a general Yoshi Romhack HUB kinda thing, where we can just add new runs whenever there is demand for it (Or just adding GYI is fine too)... what are your thoughts on that idea? :)

SG_Yusuke इसे पसंद करता है
Berlin, Germanyandykuma7 years ago

Probably not gonna happen until a few people care to do runs for it. There are a lot of different ways to play the game that are not represented on the Leaderboards here, because they don't really have any competition with just 1-2 people doing them. Which makes sense, since otherwise the Leaderboards would get filled with 'meme categories'. If however, people would suddenly start caring for Low% ILs, then it could be worth a consideration of adding them.

"The strategies for these runs are incredibly diverse, and a great change in pace from normal 100% or even Any% runs. These strategies involve losing all your stars before the end and avoiding once conveniently-placed red coins and flowers."

You don't run this game do you? In Any% you already get 10% or something really low in like half of the levels. That would mean that many levels will be just Any% and get hit near the end.

"To avoid lower scores being found, you could add a set amount of time for each point you got maybe"

No, score should always have a higher priority than the time. So 7% will ALWAYS be ranked higher than 8% no matter how long 7% took / how fast 8% was.

"or just delete obsolete ones. Anyways, I think this would be a fun addition!"

While this would kinda work, it would also mean that you shouldn't be allowed to submit unless you got the lowest score possible. Which is bad, since we might know that in some level a lower score is possible, but insanely hard to get, and then no one should be allowed to submit runs where it is 1% higher than that for example. I think I don't have to explain why this is kinda bad.

"Anyways, I think this would be a fun addition!"

Then run it if you think it's fun :p

Be the change!

Also:

GBA Version allows for way lower scores, because the star counter stops when entering the goal ring, whereas in the SNES Version the star counter will just go up for a bit until the level is finished anyway and score screen strats (If you enter with 0 stars, it will go up to ~6).

Not neccessarely a problem, but kinda leaves a bad taste, knowing that the more optimal way of doing this would be to play on the GBA version.

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