थ्रेड
GermanyTheHSbF6Leo2 years ago

TL;DR: IL retiming is now focused on contested runs. To mitigate the impact of this change, JDMI has been appointed as a new moderator and IL timing rules have been partially simplified. Due to the currently very high amount of uncontested (meaning the run is the only one in its category) IL run submissions, I have decided for now to at least partially not retime these uncontested IL runs - meaning, if you submit to a previously empty IL category and don't ask me to retime your run, I might not do it. I'll retime the previous run of the category as well if there's competition (please remind me to do so, if I forget). This change was necessary as I now have significantly less free time to use for retiming and retiming runs where their actual time is irrelevant (as they are uncontested) was a massive unnecessary time investment. To track this, I have added the "Verified" variable, which denotes retimed&verified runs from other runs. (I might rename it, though...)

GermanyTheHSbF6Leo4 years ago

I did a run of Monkey Meadows Easy Co-op just now and we lost time (nearly 30s) to the current WR despite popping the bloons earlier (you can see the bloons far less). The rounds start earlier for them too despite the bloons being longer on screen. Can someone explain if we made some mistake or how we could save that time? Our run: Current WR:

GermanyTheHSbF6Leo4 years ago

Since now pnps and some other stuff seems to have changed, you might have updated, but want to try pnps and don't care about your savefile (It's only the play time really, you can get everthing else in 30 mins), here is an apk for the old version: https://drive.google.com/open?id=1F7-LNoyvZMgtWDDuA4rRFQjmgVJ5OseC

Th3on3C इसे पसंद करता है
GermanyTheHSbF6Leo4 years ago

Timing by starting with the first move or no black bars at the bottom/start removes loading time from the timing. Most (maybe all) runs will be retimed for this additional accuracy.

GermanyTheHSbF6Leo4 years ago

Like the title says, this game (and even more the other games of this series) have problems: Missing categories, for example the ILs. This game at least has the tutorial and World 1, but all other worlds are missing. The other games don't even have those ILs. Also new category ideas like All Gold seem to be ignored. I know (from my own experience) adding new categories takes a while, so the solution at the bottom would take work off of @ClingingTomcat8, while still supplying the players interested in new ILs/other new categories with these. The next problem: Missing timing optimization. This problem grows bigger and bigger, the more optimized levels get. Mainly, it is unclear when the time should start. Starting it pre-first movement adds loading time into the time, making the timing unfair for people with slow phones (that don't lag, because lagboosting, you know). Unifying those timings to first-movement eraticates that problem. But there is another part in this: Because of @ClingingTomcat8 s choice to switch to ms (smart choice), old runs are still on the leaderboards with second-accuracy instead of millisecond-accuracy (which has a problem too, but more on that later). To make the leaderboards fair to people of both sides (down-rounding in s in unfair to ms-runners, up-rounding is unfair to s-runners), the old runs could be retimed for more accuracy. Again, this takes time, but the solution at the bottom takes this extra load off of @ClingingTomcat8 as well. A problem partially caused by unclear timing start: Retiming. While every runner tries to submit a run with the best accuracy they have, retiming is a necessary step to ensure no runner accidentally mistyped a number or switched two times of runs with each other. Currently, most runs with ms look like this: X.YZ0 (X, Y and Z stand for random one-digit numbers). Seems ok, right? No. The most common recording framerates, 30 and 60, both only produce X.Y00 (and X.Y50 for 60) as times. X.YZ0 mostly appears when using normal timers, for example livesplit while running. These are often a good approximation, but do not reach the accuracy of frame-perfect timing. Even if players (like me) provide frame-perfect timing, they should be double-checked (like every other run, since this game has no IGT and players could accidentally upload the wrong run). I know this takes time (even more in the case of "broken" framerates, which would require downloading the run for "perfect" accuracy [instead, all runs should be rounded to 60 fps times, to allow for ties]), especially if the run is not on youtube. Again, the solution at the bottom helps here. "Wrong" runs: Runs like the current 1-3 WR, that are simply in the wrong category (that run is a 0-5 run) or do not provide the necessary complete recording, for example because the runner accidentally uploaded the wrong run or chose the wrong category. These runs are the smallest problem of all mentioned, but still exist. Verifying time: This is a bit more nitpicky, because there are other games for which this is worse, but runs not being verified despite the mod being online, is annoying. Like in all the previous problems, the now following solution will reduce this time while increasing accuracy and taking this work off of @ClingingTomcat8, if he simply has no free time left to verify runs, especially when multiple runs are submitted in a day.

The solution, which is so simple while solving basically all current problems in less than two minutes (for @ClingingTomcat8): Make @TheHSbF6Leo (me, duh) and @CubZ (super)mod for the Lep's World games (Lep's World, Lep's World 2, Lep's World 3, Lep's World Z). Why? We both play at least one game of the series (pretty) actively. We both mod multiple games (3 games as a Super Mod in my case, two as a normal mod in @CubZ case). We both are online (nearly) every day and verify runs for our games on the same day if possible (that's what I do, but I believe @CubZ does so too). We have experience retiming runs (for me my 200 runs that I timed myself + runs in games I mod, should be similar for @CubZ). And the last point: We both are interested in playing ILs for the games (in my case, I already played and uploaded all currently available (on the leaderboard) ILs for this game, and @CubZ is playing the other games like LWZ more than I do and wanted to submit ILs, but can't, because there are simply none on the leaderboards. (Also I'd probably retime most current runs, I've gotten pretty fast with that now) That's it for this long forum post. Hopefully @ClingingTomcat8 considers that option. Thanks for reading!

Renoncius इसे पसंद करता है
GermanyTheHSbF6Leo4 years ago

Is using lag purposefully in runs allowed? Because I had my pc under some load when i practiced some levels and noticed you get a significant speed boost if playing with lag (the World 1 does this). Isn't that unfair to people who can't create their own lag?

GermanyTheHSbF6Leo4 years ago

The 1-3 WR is a 0-5 run lol

GermanyTheHSbF6Leo4 years ago

Can somebody explain how the WR can take 700ms less from falling off the block after the last water to the end than me? Also he meets the bug so much later (for the bug, since it is farther down [for me it is still on the 2nd block , for him on the 1st]), wouldn't that mean he is slower? Also he accelerates when jumping (like, a lot) and I don't, which is even more confusing.

GermanyTheHSbF6Leo4 years ago

Can someone explain the timing to me? Its so vague and for example the 1-1 WR has an unreachable time (30fps recording, time .440, unreachable with 30 fps).

GermanyTheHSbF6Leo4 years ago

A cat bird fandom exists! Many pages were made by me and lots are still to come, but some were made by other people starting the fandom before me. https://cat-bird.fandom.com/wiki/

GermanyTheHSbF6Leo4 years ago

Should information about the runners' level/equipment level/rarity be added? This would require everyone to show this information in new runs though

GermanyTheHSbF6Leo5 years ago

How about adding Boss%(fastest boss kill) or 2Boss%?

TheHSbF6Leo के बारे में
Reach out to me through the MSD or the CB Discord (linked on the CB page), not anywhere else.
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