So, with the all new release of Dolphin Emulator on Xbox. There's no way to show the Dolphin toolbar in anyway.
The only thing I can show is FPS and Maybe Lag Counter and Frame Counter if its applicable to being able to be shown on screen.
I can't really do anything other than those 3 things I just listed. The emulator just came out maybe a week ago for retail xboxs.
If it cannot be submitted like this from a dolphin emulation run on xbox then please state that in the rules.
I have the LiveSplit.MemoryGraph.dll in the Components folder, I as well am using the mw3.lsl.
It worked one night, but not anymore. Any help?
In the current run I submitted. It was rejected specifically for the FPS counter going “above 250”. In the entire run it hadn’t went above 250. At the ending menu it spiked to 260+ (Obviously because it’s not having to render some frames within the game)
FYI: The highest FPS it went to was 250 on the dot. It specifically states in the rules, “ FPS may not exceed 250 at any time in either any% or ILs.”
I would like to know if this is allowed.
https://github.com/fedddddd/h2-mod
This is a modded version of MW2R that allows for the developer console to be unlocked, and commands. This causes no physical advantage to my knowledge. I use "r_fullbright 1" to make my fps be higher than usual. Which allows for higher jumping im assuming.. (if mw2r is still using with the old cod4 and mw3 engine)
So, I submit a run for Wood Types, It got submitted and published, then after maybe a month or 2, it got rejected, which for some reason, I have no clue. Could someone clarify why my run got rejected when it was already published?
So far im trying to do a Minus World Run But I can't get a fds thing working someone plz help! I have the disksys.rom thing but idk what to do with it on nestopia.
ALSO, Im not using Lceux if anyone wants me to try that!
I dont understand how they make it to a real level that can be finished??