I remember when we were like 5 people deciding the categories in an irc chat. Cool to see a lot of runners and a very nice time. Keep it ut peeps
Yeah for the record if I ever finish my TAS it won't be submited to the standard leaderboards but to the forums or something
Indeed, a collective guide to the game would be neat.
I'll be working on a TAS in the meanwihle.
So I see chalupa beat my world record (16 hours ago), decide to get a run which beats him by ~ 9 secs.
Literally the second I submit my new WR run this guy submits an even faster run.
Chalupa699, Game on?
@Kochie87 I have a music guide in >Guides :)
I've found a method for how you can replay the same level over and over again (also removing dialog in level 1, etc)
Is there an interest for a guide on how to do this? I guess maybe the game is short enough that it doesn't need the ability to practice specific levels.
Yo mate, when you setting up the categories? I've got a run to submit
:) //
More about this at the meeting (which is, if anyone didnt know, in 9 hours, to join connect to: #otsRuns on freenode.net)
I'm split, honestly.
The basics of speedrunning is go from start to credits, as fast as possible. Most runs in other games accept glitches, even this size. But the thing with this glitch is that it is really boring to do / watch. It's not like other glitches where you stand in a corner, jump 4 times and say shoot a pixel. It's just: wait.
One part of me want's to optimize this game as much as possible, and seeing what times we can reach and the other part wants to watch a super technical run.
My suggestion, rename the current Any% to: Any% glitchless (But would that include green beam glitch?) and make a new section called Any% Glitches Allowed, or similar.