The new updates for the game have made many of the normally slow parts of the run much faster. While it would require coming up with a slightly different route, 3.1 could be just as fast as release version
I like the idea of this category, would prefer there to not just be some random "%" at the end of the category name tho for no reason. Maybe something like "All Depths Collectibles" would be more suited.
It has been talked about before, not this exact version of this. No human has ever done this let alone in a speedrun setting. There have been two versions of 100% that have been discussed by runners of the game:
Option 1: -All Platinum Medals -All Pro -Beat All Champions
Option 2: -Complete All Objectives stored by the Wii Message Board (i.e. perfect game, pro status, hole in one, etc.)
These are very difficult runs however so there isn't really much willingness to run these by any of the runners. Anyone who wants to can if they want and these categories will most likely be added to the boards, whether that be the main boards or the category extensions board
we currently don't have any plans to add this as many of the training games are practically autoscrollers, leading to not very exciting runs or competition
it would, however none of the max levels are actually confirmed as of right now by the games code, this is just the highest skill level anyone has gotten
Hey, sorry for responding late but I just wanted to let you know that this route doc is already extremely outdated and was done rather quickly (hence missing a couple details like upgrades and such). I am planning on completely routing out the main objectives with the 25 combos you should be getting during the run and optimizing the scrap that we get then I will update the doc with all of the new strats and removing the outdated strats. All of the updated strats are being posted to the Mad Max Speedrunning Discord but not immediately being written down in the doc. I appreciate the feedback :)
I still don't have access to make a guide from some reason but this is the culmination of multiple hours of routing and theorizing. Sub 2:30 is very possible with this route. Some of the major changes is a new Quick Havoc Point strategy, doing Tyrant's Lash instead of Grave Bridge and Old Hole, faster Land Mover strategy, and more optimal upgrades, scrap, and challenges. Here is the doc: https://docs.google.com/document/d/1sFpw5Ye_OqWZ2A-6bN2GQ7ZcrCdLxBDsIiI2JD0ZvQ4/edit?usp=sharing
I have made a discord server for Mad Max (2015) Speedrunning :) Main purpose of this is to help new runners learn the game and to create a hub for various strats and glitches (which I have already found in my short time playing so far that save close to two minutes). Invite Link: https://discord.gg/7rhHfycZdK
Hey anyone that has ran this game before! I am currently learning the Any% NG (Current Patch) run (up to Immortal Enemy so far). While I am generally good with the challenges up to this point, I was wondering if any of the former runners had a google doc or sheet with any of the recommended challenges to get and backup challenges to get (especially if you don't get things like wanderer and some of the combat challenges). I know PenAgain has a guide on this but it is pretty outdated.
what emoad said just isn't true... opponents isnt really that good of a category because it is just btc but playing a lower rated opponent.
EmoadNomad had an asnb run in June that he submitted where the ball was bouncing out of the hole on hole 3 and he paused and quit out mid bounce. This led to community discussion and a community vote on what to do in the discord server. 2 Votes were held. One asked when to allow quitting in golf and one asked when to end timing for normal golf runs such as 9 hole.
From now on, runners must wait for the "Chip-in" text to appear if it is a chip in to quit out of golf. With putts, it's still the standard disappearing in hole timing. Current runs with chip ins when they exit will have a 4s penalty added on to their final time to compensate for the new rule.
Additionally, formal timing for normal golf runs now end on when the ball LAST disappears. The previous rule was when it FIRST disappears.
These two rule changes were both decided over a community vote where the overwhelming majority voted for these two options. The rules have already been changed on the leaderboards to reflect the new rules. Please be patient if you are currently submitting runs (30+ unverified runs waiting right now) as the mods are going through the WHOLE leaderboard, including category extensions, to retime runs.
Please ask any questions about these new rules if you have them.
Two categories have been made on the CE page, labeled appropriately as "Lose All Sports" and "Lose All Sports +" for clarity reasons. You can now submit from the CE page :)
Before any category is added, there must be a run of the category. You can post in discord or just dm here on this website.