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OrangeCrix9 years ago

Not too long ago I figured out that there was a very minor difference between using V-Sync and not using it. With V-Sync enabled, you won't be able to jump to the maximum height when you do a buffered full jump after a short hop or land with a low downward vertical speed. This is true for both versions... I remember Noclip having this problem and thought it was just bad play, but it seems to be a huge problem for people who want to cut corners to optimize their times. If you still are unsure how this works just ask and I'll try to explain it differently. Any opinions on this are appreciated.

Yes, this means that my 4:45 non-steam apparently didn't use V-Sync, even though we encourage everyone to use it.

TL;DR: V-Sync occasionally causes problems with buffered full jumps.

letcreate123, MarioBataliJr और 3 अन्य इसे पसंद करें
धागा: Super Skeleman
OrangeCrix9 years ago

It should be easier to do after you get some visual cues and build up your muscle memory for it. It's tight but also kind of lenient. The wall jumping isn't really effected by the wonky controls (don't mash) if you press away from the wall before you jump. I'll probably be streaming this new route some time soon if either of you are interested to watch it.

धागा: Super Skeleman
OrangeCrix9 years ago

What do you guys think about having a glitchless category? I think that there might need to be a separation because the new All Runes (maybe we should call it this instead?) route is likely to cut the 3:00.

धागा: Super Skeleman
OrangeCrix9 years ago

Actually, much like the bridge skip in YHtWtG, the trick is much "easier" if you let go from the wall and then jump while you still can. It's possible with backflip... it might even be easier too. It definitely is easier to reach the second wall with it.

As for getting the triple jump at the end, I'm not even sure we need to get triple jump at all. If we skip triple jump, we'd have to get backflip... and the opposite would be the same for if we skipped backflip. I think it's best to get backflip though because you only enter a few extra screens to get the key and powerup. Yes, there are a less screens that you have to enter for triple jump, but all that time spent would be cancelled out by the pure speed of backflip wall-jumps.

धागा: Super Skeleman
OrangeCrix9 years ago

I was originally going to post that I've never been able to do it without slowdowns because I tried doing it for 10 minutes the other day and couldn't do it. However, I managed to do it in 5 minutes today, then in only two tries when I recorded for the GIF. So this is clearly viable for a speedrun with practice. It's much harder than Abstract bridge in YHtWtG in my opinion (only Rare or Mario will understand this), but only because of the slippery physics.

http://i.imgur.com/czt4BbS.gif

I hope these new skips don't cause Krisu to lose interest in THIS category now. Things are just now getting interesting.

krisu इसे पसंद करता है
धागा: Super Skeleman
OrangeCrix9 years ago

Your images don't seem to be there, Rare.

I just want to point out that I figured out that getting super is possible without backflip or triple jump.

Thoughts on new rune% route (excluding triple jump/super skip):

Get triple jump, then death warp back to the start. Get key 1 from any%, super, key 2 from any%, then the key right of the green shaft. Go left to get the dive and then backflip. Go down the hole into orange area, go right and down to cyan (maybe get orange rune while we're here? it's either that or the death clip). In the room of cyan with a save, stand on the second to last platform from the bottom, backflip dive right (same technique I show at the very end of the video) and jump to get stuck in the ceiling that will bring you to the rune and key. Take the save in the room to the right of where you did the glitch, go through cyan backwards while skipping checkpoints to get the purple rune, then death warp. Go left through blue and get the blue rune. Move upwards until you reach the same yellow entrance you entered at the start for triple jump, then jump up through the hole in the ceiling the zipper room. Make a right through the zipper room and get the yellow rune from below. Do the dive + jump clip for the 3-block gap in the same room, then just head right for the end.

I haven't tested this out yet, but think this is everything you need to complete the game,

rarelike इसे पसंद करता है
धागा: Super Skeleman
OrangeCrix10 years ago

Here's are some things I was talking to you about another day. I uploaded this "showcase" of various things. About 1 minute in is where some stuff happens, but I wanted to make sure it was clear what things could happen when you do that first method.

MarioBataliJr इसे पसंद करता है
धागा: Super Skeleman
OrangeCrix10 years ago

I was originally planning on doing some recording to show how it's done, but seeing as how people already posted a run with the glitch being executed, I'll just explain it. You do it by getting the glitch I showed in the video and before you land except dive before you land. The top of your hitbox gets teleported to the ceiling as well as take you out of dive form on the same frame.

There are a few other clipping methods that I've found. All of them abuse the smaller hitbox (i.e. diving or dead) and then returning to the normal size.

धागा: Super Skeleman
OrangeCrix10 years ago

Ah, I see what you mean. Thought you were talking about the spots where they're used in the any% route (those require a backflip)... It seems to only work in places where there's a ceiling of that height at maximum. Thing is, you only need to get the spike + jump combination for it to work. After you die there isn't any more need to input anything else, as a successful death will always prevail.

धागा: Super Skeleman
OrangeCrix10 years ago

How did you pull off the glitch without using a wall? I've never managed to do this in a long time of testing.

Essentially all I was saying is that you don't need to mash to do the glitch. I understand that the only hard part is doing the death.

Also, when you say: "You don't actually even need backflip to do the glitch", were you referring to the death part of the glitch or the entire clipping part included?

धागा: Super Skeleman
OrangeCrix10 years ago

¤This thread is specifically for Krisu (and anyone else who cares), as I have no other way to contact him.¤

There seems to be some partial misinformation as to what exactly happens while executing the death clipping glitch. As you all know, it requires you to have a minimum distance between a checkpoint and a ceiling. As I've found in my understanding and experimentation, contrary to what some may think, there is no mashing that is required to execute the glitch. Instead, what determines if the clipping happens is actually right as you die. During re-spawn time, whatever buttons you press will be "stored", delaying the input from happening until the re-spawn is complete. This "storing" action happens in many places where there is a delay. Such occurrences include: At the start of the game, while you pick up an item, and in this case: beyond death. With this knowledge in-hand, it's determined that all is required of input during re-spawn is that you do a back-flip. Simply press both left and right buttons at the same time (to do a stand-still backflip), then press the direction you wish to move when you re-spawn.

Feel to ask any questions if something wasn't clear, I hope this helps you guys.

TL;DR: No mashing is required when doing the death clip glitch. All you need to do is time the first back-flip correctly, back-flip in death with left/right pressed, then hold a direction or none at all.

धागा: Super Skeleman
OrangeCrix10 years ago

I think I've figured it out. Will post more on it when I am certain about the new route.

धागा: Super Skeleman
OrangeCrix10 years ago

Basically I think that the glitch that mentioned in the first post is a combination of that and the backflip glitch. It's possible to combine the teleporting and backflip, causing you to get stuck in the ceiling and move upwards.

धागा: Super Skeleman
OrangeCrix10 years ago

Here you go:

Ignore the fact that I do it starting from another screen, this is just an easy place to execute it.

If you do the same thing where there's no ceiling above, the game would crash.

धागा: Super Skeleman
OrangeCrix10 years ago

So I was recently doing some testing in the game (routing, glitching, etc.) looking for things that could make for a time save. While I was doing standard movement I managed to do a Wall Clip without use of the back flip death technique. This is where it happened:

http://puu.sh/iDXs3/ae37d9ae45.png

I was simply coming up the bottom at high speed and ended up clipping through the ceiling where I am standing in the picture. Have any of you guys experienced this while running/testing? If you have any idea how to reproduce this, feel free to contribute.

Edit: I figured out part of the glitch. What happened is: when you jump up and barely land on a platform, the game will teleport you to the ceiling, almost like a vertical zip. This can be done fairly easily by using a visual cue and then back-flip wall jumping to the platform. I haven't reproduced the wall clipping part yet, but I presume it can be used anywhere as long as you have the back-flip ability. One place this combination would be useful is at ending of any% when it transitions from purple to yellow, you could clip into the ceiling and be brought straight to the end. I've tested this in other places and it turns out that you can only use it where there is a ceiling above you. If there's no ceiling, the game will crash because you'd no longer be in-bounds of the screen.

OrangeCrix10 years ago

Oops, I didn't notice that it was like that; poor approval on my part. I basically skipped to some part in the middle because I noticed how long the video was and stopped watching it a little before the end screen. I have been aware of this bug for quite a while as well as a couple other players... they all seem to be in agreement that it's illegitimate.

As for the people who say that this should be allowed, we can easily connect it to the rules of the console death run in non-steam. This run does not allow the usage of console history, which can be accessed by pressing the up button while the console is open. [You can also view all your console history at once for the non-steam version by opening the "You Have To Win The Game" folder (Mine is located in the documents folder-not sure about other people) and looking at "ConsoleHistory.txt".] Since this use of console history is not allowed, I don't see any reason that this should be allowed.

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