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Michigan, USAJuicyJayyz1 year ago

Unfortunately this is the only game I've ever ran, so I guess it can be taken with a grain of salt. But I did have the opportunity to talk to a higher ranked player (of a different game) who gave some great input on category creation.

I've came up with a few ideas on what can be improved upon in the 100% category and possible ideas for others. One of the main issues is that MKM is relatively a short game (content wise). So for there to be a difference in 100% and Any% there should be a strong difference in time to finish and completion rating. Obviously Sagat is just cracked at the game, so judging just based on 2 separate times is tough. But as it stands there's only a 1 minute and 30 second difference for PS1.

My idea for improving on the 100% category are as follows: --Collect All Keys --Defeat All Bosses (Including Scorpion 2) --Defeat Demon Shinnok

These additions cover both issues of time and completion rating. As Sagat stated, you can't defeat Shinnok without unlocking all moves, so leveling up is required. Additionally, farming for XP to max out is just not interesting for the players or the viewers.

***As for "Collect All Keys" this covers the idea of "Collecting All Items" without being completely tedious for the player i.e. collecting and using items to make space. This also builds off of "Defeating All Bosses" as the player must defeat the Earth boss to obtain one the keys in the Earth Temple.

***"Defeating All Bosses" adds time from the Any% category as all players will need to encounter more enemies in the Earth Temple (different route from Any%) and fighting Scorpion 2 (boss fight vs. no enemy spawning in the cell).

***"Defeat Demon Shinnok" is a strong addition as the player needs to: manage their inventory, collect urns, and defeat more foes throughout. This touches base with both "Collect Items" and "All bosses" categories, making it a fantastic addition to the 100% category.

As for Finishing Sareena, I think it should be up to the player. There's not really a strong enough difference of in sparing or Finishing her.

I think the difficulty should remain at Very Hard, just to keep things consistent in runs. Though I do know that other games have used separate "filters" for difficulty settings.

I think that proposing changes for this category is a great idea to keep the two categories different from each other. Feel free to DM me on twitter @JuicyJayyz if you'd like to further discuss changes.

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2 years ago
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