टिप्पणियां
धागा: Zelda (Game & Watch)
AustraliaHabble3 years ago

Will try and get a completed run for you to reference before the weekend is out. c: Is a YouTube VoD acceptable enough for you to make a comparison or would you prefer the raw file from local recording for you to make your own comparison video of the transition times?

I managed to transfer your GBA save rip over to my MiSTer (thank you so much for providing that btw, really helps alot) so shouldn't be too hard to get the ball rolling.

JSR_ इसे पसंद करता है
धागा: Zelda (Game & Watch)
AustraliaHabble3 years ago

Hey there, I was thinking of running the GBA port of this game using the MiSTer, would we be able to have it added as a selectable platform?

The MiSTer is an FPGA-based system that emulates on a hardware level rather than a software level and I'm very confident in it's legitimacy as it's cycle-accurate to original hardware but if there are any tests you'd like me to do please let me know.

O.D.W. और JSR_ इसे पसंद करें
धागा: The Legend of Zelda
AustraliaHabble3 years ago

What about the MiSTer? I noticed the Zelda 2 community seems to have embraced the MiSTer as a selectable platform on their leaderboard but it hasn't been done here yet for some reason, was this an oversight from not having many runners using it or for some other reason?

BBoppers इसे पसंद करता है
दौड़: Dinosaur Planet
AustraliaHabble3 years ago

Note for future readers that the suggested change to end time has since been put in place! Timing now ends on the first frame of the cutscene where Krystal pushes the log off the cliff. GGs!

धागा: Star Fox 64
AustraliaHabble3 years ago

It's really hard to guage what it is you're actually asking them. Leaderboard ranking has no baring on forum activity; everyone no matter their status is welcome to utilise both it and the discord freely; as a newcomer to SF64 myself I've always seen the mods act supportive of players no matter their skill level and the discord has been a really great and useful place to ask for advice for me in the past - which is something you seem to imply they're not helping with which is confusing to me - so whatever happened I'd advise you to keep an open mind about your situation.

As for objective concerns like the time between pb verifications that's quite common accross all SRC leaderboards; 21 days is actually the baseline standard of time as mentioned in the site rules so I don't believe a few weeks of wait reflects poorly on a moderators standing - it doesn't mean you're a hassle, far from it infact; three weeks time is simply just the standard mods try to aim for even if their schedules are busy.

No offense meant ofc but If the aim of this thread is to clear up some kind of misunderstanding that's caused you to withdraw from the community in the past then I think you're going about it in the wrong way; you can't just say you don't want drama then assume the mods are irresponsible without giving them a chance to address your concerns before you bring them up in the thread. Whatever's going on here I hope you find the closure you're looking for but this sounds like the kind of thing you should discuss in DMs with mods not on a public community forum while being passive aggressive.

That's just my 2 cents as a moderator for different communities while being a new runner to SF64. Hope my prespective helps in some way and goodluck on any future runs you do! It's always great seeing runners push past their limits into greater heights, no matter the circumstance.

JaredtheBass, KakusuSora, और LylatR इसे पसंद करें
AustraliaHabble3 years ago

For anyone wondering, I'm pretty sure if you want an ascending timer on a category it has to be it's own individual thing so it makes sense that's why Jak seems to have implemented it this way. I think this works well since people can choose how they want to run Survival now. It's technically alot easier to pb in "actual survival" by stalling out every single fight but who am I to judge if that's the kind of content people enjoy running - personally I plan on just submitting the longest attempts of my Survival Speed to Actual Survival category - so there's a solution for every kind of runner here which is great.

After trying multiple different difficulties on Survival Speed runs it feels like the difficulty selected might not even be a reference to the AI intelligence at all, it's really weird since no matter what difficulty you select you end up get matches with ramping difficuclty curves that plataeu to max after about 20-ish from my experience. I think leaving it as Any difficulty with this in mind is fine but I'll prob still run on Hard anyway in the future so I have a chance to submit to the in-game online rankings as well - that should tell you how little of a difference I felt when comparing the two on different run attempts.

Erick_Lurker और JakatoXtra इसे पसंद करें
AustraliaHabble3 years ago

If you're asking what a speedrun would look like to get to the meeting ganondorf cutscene as fast as possible that would be a Child Dungeons run which has end time after collecting Ocarina of Time which is right after triggering that cutscene; it can be found under the category extension board: https://www.speedrun.com/ootextras#Child_Dungeons

None of the existing sub-tabs do it both swordless and shieldless at the same time but if you really wanted to for some reason it could probabbly be done.

AustraliaHabble3 years ago

I'm not sure I understand the question, you start the game without any of those items.

AustraliaHabble3 years ago

Framecounted to be 5:31.700 Congrats! c:

Akashi और Murph_E इसे पसंद करें
AustraliaHabble3 years ago

Happy with however things evolve and looking forward to seeing everyone's new runs for the new categories; thanks for adding those! I thought I might quickly add my 2 cents about some of the new layouts and categories that have yet to be deep dived into if it helps as there are some parts that are a bit confusing to me.

• Does "regular" boss rush mean the "story" mode? Not sure if some of these category titles are still a WIP but figured I'd mention it anyway.

• Survial end time in rules should be on dying rather than on defeating the last opponent since the mode appears to be endless - also now that I've done some runs I feel like the ascending timer works well and I'm very happy with it but I'd like to possibly see a custom "Wins" filter for Survial runs as I think that would be a perfect compliment to it since it's a trackable statistic that appears naturally on the game over screen in game for Survival runs.

• Score Attack, Time Attack and Survival all appear to force lock their game rounds to a particular setting regardless of if you try to select something different - this also happens with some other system settings found in the main menu so I'm not sure if any of those toggles actually do make a difference or not for those modes. If so, the "Any" variant for those categories may be pointless - needs testing to decide at a later date maybe.

• Score Attack rules might need some attention - I'm guessing the intent is to order them by Score since it's Score Attack but there's no custom Score filter for that yet and I'm not even sure if there's a way to prioritise a custom filter over completion time with the current site tools; would be interested to hear other's ideas for this since I'm a bit stumpted on suggestions for it myself.

• Finally regarding Character Variables, I think you may be misinterpreting what we mean by that actually? They're just a filter detailing what character is used in the run, not a seperate part of something new that would fragment the leaderboard in any way - if it helps clarify we're not asking for character sub-tabs as that's something entirely different and that actually would be harmful to the overall community unlike a basic filter which I think is what you may have thought we meant? Apologies for any confusion there.

In that same way, ILs are not listed as a mainboard run so that wouldn't have a negative impact on the mainboard either; they're typically just an evolution of mainboard runs where you can also submit to character-specific ILs at the same time when you PB regually if desired - anything special like the idea you mentioned last week about possibly adding Missions for example would likely also be best utilised on an IL board rather than the mainboard in order to keep low on bloat and maintain a level playing field because just as you said; each character's missions are different after all and the only alternative would be having an actual mainboard category for Missions with every character as a subtab which is a bit ridiculous imo.

That's all I got for now! Hope my additional thoughts helps in some way, sorry if I rambled on a bit. I'm really passionaite about seeing how this community grows because I feel like with all the options this game is giving us there's truly alot of potential here and I'm excited to see how things go. Thanks again for all the time you've taken to listen, it's much appreciated! <3

AustraliaHabble3 years ago

So an update on my thoughts; I managed to unlock Boss Rush mode and do a run so I'll have it ready for whenever the category gets made. Interestingly once unlocked there's a "Free Battle" boss rush where you can select anyone but also a seperate boss rush-type Story Mode where you play as Miyako with the extra challenge of only having one chance to beat the final boss for the best ending - I feel like both story and free battle are deserving of a category having tried them out.

Some more things; firstly now that I've got a feel for more categories and how their gameplay works, I'd like to suggest that I think only the "Any" category variants should be allowed to change the in-game settings like rounds or game difficulty to be different from the default; it's not only easier to understand this way but also ties up the loose ends about any concern of people wanting to use strange settings if they want to for whatever reason.

Additionally, I still think these boards would benefit from sub-categories regardless on any future rule changes that may happen and I think it would be wiser to set things up sooner rather than later so there's less work down the line to manually move existing runs over to their new home. This is a simple matter since nothing changes about the rules and it would really help new players more easily identify the leaderboard without things looking unnessesarily bloated as they are rn.

A example of what I had in mind based on categories that have been already been talked about would look like the list below which would condense the 10 existing categories into 4 with appropiate sub-tabs for simplicity and the idea is that anything new could easily follow the same format.

Story Any / Easy / Normal / Hard / Boss Rush

Time Attack Any / Easy / Normal / Hard

Score Attack Any / ??? (nothing else there currently)

Survival Any / ??? (nothing else there currently)

Boss Rush (Free Battle) Any / Default

AustraliaHabble3 years ago

Sounds good, I hope my list from earlier becomes useful once more time has passed and things are in a position to be reassesed.

On the Survival topic, wouldn't an ascending timer give rise to just stalling out the fights for timer scamming rather than actually defeating the survival opponents normally? Not sure if that's something to encourage or not so figured I'd just quickly raise it. I did some quick tests and it doesn't seem too hard to do since the CPU doesn't seem too good at chasing you down from fullscreen even on survival-hard so I worry that encouraging gameplay like that might poison the well - tho I realise I may just be overthinking this, who knows.

AustraliaHabble3 years ago

Continuing from the previous non-stickied post here's a list of all my current thoughts:

• Game Modes could possibly be condensed into single categories with tabs rather than three for each game mode difficulty as people feel things out and see where things go after that

• Time Attack category should probabbly actually be submitted with IGT and have milliseconds enabled so it shows by default in the category overview rather than saying Time = IGT in the rules cuz' that's a bit confusing at a glance otherwise

• The way Survival is currently formated would result in a broken category since the ''best'' time SRC defaults to is always the fastest time but a good survival run would want to last as long as possible - almost the inverse of a standard speedrun - my suggestion to improve this would be to tab it out with milestone limitations in order for people to have goals to work towards that they can then aim to improve the time of (eg: 25 Wins/50 Wins/100 Wins)

• A character filter and IL board would be appreciated

• Boss Rush seems like a cool category addition for the future

• Potential for a Game Difficulty sub-tab seperate from the standard mode difficulty if people want it since it's selectable in options but testing would need to be done if it actually has any effect on the modes in-game first.

Currently default game difficulty (3/5) together with hard mode doesn't feel like as much of a challenge as I expected so I could see game difficulty 5 filling that nicely but I wouldn't want to bloat the board unessesarily with a 2nd sub tab so that's kindna tough. Maybe there's some sort of appropiate compromise here.

In the options, Game Difficulty is described as ''CPU Strength'' so if that ends up meaning it just unbalances enemy attacks rather than the AI itself becoming extra smarter I'd actually be against adding a tab for this myself but it's good to consider.

AustraliaHabble3 years ago

I see there's a new stickied mega thread about this topic now so I'll just reply there instead. Feel free to lock this if you want or whatever.

AustraliaHabble3 years ago

I was wondering what's on the horizon for plans now that the game is live? Personally, now that I've spent some time with the game I think the SRC board could really do with the inclusion of a hardest difficulty sub-tab for applicable categories alongside a default settings tab.

I'm also very interested in possibly a new dedicated category Boss Rush mode as well as character-specific IL's as I think there's alot of potential there!

Would be interested to hear everyone elses thoughts and if additions such as these are things that could be accomodated.

JakatoXtra इसे पसंद करता है
AustraliaHabble3 years ago

The only official vanilla Ocarina release for WiiVC was 1.2 so all others are banned. We have resources detailing things further in the OoT Speedrun Community Discord found in the left sidebar.

धागा: Star Fox Adventures
AustraliaHabble3 years ago

Just to clarify on behalf of a few friends of mine thinking about getting into it; what's the current stance on using ISO Loader Homebrew on Wii hardware? I'm under the impression they're not allowed either but is that just because the research into accuracy hasn't been looked into yet? And is it possible we may see that as an option in the future?

AustraliaHabble3 years ago

Yeah even standard Emu restrictions aside the 60fps hack changes the actual gameplay and handling due to how it's physics work, it's not just a quality of life thing so I doubt we'll ever see it even on an unofficial side leaderboard.

AustraliaHabble3 years ago

After taking another look at things now that some time has passed it turns out that not keeping RGT listed after verification has been just as confusing for people since it makes it more difficult to know at a glace after a completed run if you've PB'd or not before you actually take the time to go out of your way to calculate for IGT.

IGT is something we implemented as a way to even the playing field between platforms - and it works very well - but at the same time we don't want to force more complex submitting structures unnecessarily on our runners, so I've decided to bring back RGT in the form of "Time with Loads". Please use this as a reference time when submitting for your own convenience so the burden of IGT retiming falls on the moderators rather than the runners themselves - leaderboards will still correctly prioritise IGT as the true distinction for ranking purposes.

Our mod team is now retiming existing runs to include both the new "Time With Loads" and the calculated IGT so you should see all submissions finalised within the coming days. Thank you again for your time and I hope this additional alteration to submissions helps everyone out.

AustraliaHabble3 years ago

You may have noticed recently that the previous moderators have handed off responsibility of the leaderboards to a new team! Charmander and I actually already have some history together as I also took over responsibility for the SFV leaderboards from him several months ago.

In order to help revitalize the community and help foster a level playing field for all runners, we've decided to make a few changes to these leaderboards. They are as follows:

• General Game rules have been clarified, detailing acceptable standards for video, emulator, gameplay and general runner conduct requirements

• Official collaboration with the Street Fighter Speedruns community discord is now in effect; a link to which has been added to the leaderboard sidebar

• Moderators are no longer permitted to automatically verify their own submitted times

• Runs are now verified in IGT to level the playing field between various PC and console loading times; no longer will arbitrarily improving your load times with mods or more powerful hardware yield an unfair advantage!

You are free to still submit with RTA as a reference if you wish but the official rankings will be ordered by the fastest in game time after it has been confirmed during verification

• The previous 8 difficulty sub categories have been merged into three different minimum difficulty thresholds rather than having a category for every single option individually. We feel this more accurately represents a more distinctive change in AI behaviour for each avalible category to choose from

• Any% category runs will continue allowing runners to skip Bonus Stages without any kind of penalty. For any of the other Arcade categories, skipping Bonus Stages is still allowed but will incur a 1m 44s penalty which is the maximum possible time of 60s for Car Crusher and 44s for Barrel Buster. (existing runs have been retimed)

• The previous 1 Round and 5 Round sub-categories have been merged into Any% which allows any setting. 3 Round is now the universal standard setting for all other Arcade categories

The new Arcade category format is as follows: Any% allows the use of any round or difficulty setting while also allowing Bonus Stages to be skipped without a penalty Very Easy allows difficulty settings between Very Easy (2) - Easy (3) Medium allows difficulty settings between Medium (4) - Very Hard (7) Hardest only allows the Hardest (8) difficulty setting

• Arcade Mode, Trials and the Car Crusher Bonus Stage are all now avalible as an IL Leaderboard, allowing everyone the opportunity for competition over character-specific WRs

• All characters previously missing from the submission form have now been added in

• Four new "Hardest+" variants of Arcade Mode has been added as new categories to the misc. tab which require you to fufill special requirements during your speedrun to defeat a particular secret boss and defeat them ontop of also defeating Seth on the Hardest difficulty; we hope you enjoy these special challenges! Please note that the 3DS only has two secret bosses as it's based on the original SSFIV release, not SSFIV: AE

Thank you for your time and good luck with the runs!

Orange_Tier, NerdyNester, और Peanutfan22 इसे पसंद करें
Habble के बारे में
Twitch Affiliate and Australian Speedrunner! Lover of foxes and coffee.
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