I'd still say that after completing the challenge and champions mode, you must still lose three fights on Mac's last stand to get the credit and lock the career mode.
The credit is the reason you should get the three losses last, especially if the game is measured in real time, as it would add a lot to the time if you were to do it before the challenges or Champion mode.
Fangames shouldn't appear in the main series?
That's what the toggle was for, before the site changed.
If they are officially licensed by the IP owner, then they are official. That's the only rule.
My main issue is when fan-games and Rom-hacks appear in the game listing of a series. Look at the Metroid Series page, for example:
(and the stupidest thing is that there is now a fan-games page for certain series which contain none of the official release, but not the other way around. That make no sense)
Coming back with that, but I have received zero answer: When will Speedrun.com restore the "Show unofficial releases" toggle button for the series pages?
Where has gone the toggle that allow to hide the non-official release of a game series on the series page?
How do I remove the non-official game on the Series page?
The linked oracle games entry " The Legend of Zelda: Oracle of Ages & Seasons" disappear when you toggle off "Show unofficial releases". It should remain. The linked games mode is an official mode intended by the devloppers.
Just to point out, there was already two thread talking about how a 100% category could work (albeit one whose title doesn't make it really clear) https://www.speedrun.com/powii/thread/uz6ry https://www.speedrun.com/powii/thread/nwdyz
I thought this didn't need a new thread. thanks for the answer.
"total play time doesn't track time spent in the home menu and will count cutscene times multiple times if you need to reload at any point." Seeing all runs are Single Segment, it isn't really a problem.
Very nice. just one question, why are there only the standard and Dread category? Why not include Hard?
Actually, LeakySpigot, not only are they easy, they have already been established clearly already As I had already laid down before: The "no Major Glitch" rule establish that what is forbidden are: -Shine Sink Clip -Ledge Warp -Camera Lock -Invincibility -Axis Skew
But allow: -Pseudo Wave -Reverse Grapple -Water Bomb Jump
For a glitchless run, simply forbid -Pseudo Wave -Reverse Grapple -Water Bomb Jump Too.
jay_yeen even provided a link to an existing leaderboard following those rules: https://docs.google.com/spreadsheets/d/1oLKeyIfmjRw6r7m4TmQcA0Ski9EHvoBb4A4DUwPMkpo/edit?usp=sharing
Thanks for the link, jay_yeen. Will the leaderboard of Speedrun.com be updated to include that category? or are there still arguing about it? Who is in charge of doing that, btw?
So, it look like the update indicate the real play tume unde "total-play time". and it actually look like it perfectly measure real time.
Any chance it might be used as the official way to measure a run, it would especially convenient to end the discrepancy between console play and emulation.
Making the rule clear for that category seem rather easy. The "no Major Glitch" rule establish that what is forbidden are: -Shine Sink Clip -Ledge Warp -Camera Lock -Invincibility -Axis Skew But allow: -Pseudo Wave -Reverse Grapple -Water Bomb Jump
For a glitchless run, simply forbid -Pseudo Wave -Reverse Grapple -Water Bomb Jump Too.
I guess some would argue that Water Bomb Jump should not count as a glitch, but I think it's fair to say it was not intended by the game-designers and I think it makes sense that a "glitchless" run would be to not use any trick not intended by the devs, by definition.
It might have been known already, but just in case, it might matter for the planning of the route, especially for 100%, but at some point in the game you can use the teleporters to get to any other teleporters in the game and they are no longer color-locked. I think it happen once you activate all teleporters.
At first I thought "current patch" allowed for Major glitch but the top run actually longer in "Current patch" so that's certainly not it. Then I thought it was the opposite and "current patch" forbid any glitches, even, Pseudo Wave, Reverse Grapple or Water Bomb Jump, but the run basically start with Pseudowave, so I actually do'nt know, so I would like to know too. The rules listed do not really help answer that.