At the start of a save file, you press pause at a certain time to be in the pause menu at the same time as the cutscene.
In this first video, I advance the cutscene through the options menu. The game lets me play through the entire thing without unpausing. The IGT is frozen in this paused state. I have gotten a time of 0:00.017 with this glitch.
In this second video, I use the pause glitch to unpause during the cutscene instead. The IGT still somewhat works in this state. I figured out later on that the timer is frozen in the first two rooms but it fixes itself after that. This is also unsure to actually be useful at all, since I don't know how it interacts with the Itan softlock exactly.
I think the first exploit should definitely be banned. The second one probably too. I don't know if the second glitch is actually useful or not. If it always causes Itan softlock then it is useless.
Just thought you all should know that the discord link doesn't work and should probably be a permanent link.
Gonna let the moderators know that the discord link for this game is invalid. It's probably an expired link.
Something that I didn't notice any runs implement, so I wanted to make a post about it here. I noticed the timer adds up between levels as points, in intervals of ones, then tens, then hundreds. So with this in mind, it's actually faster to end the level with either 100 seconds, 10 seconds, or 1 second. This can easily be achieved by holding the "abort" button midway through each level, which makes the timer tick down super fast.
Here's a video as proof: https://giphy.com/gifs/STTSxbMMX3LSQpiNU7
Seems that you'd optimally want to route the timing of the abort button to leave you with 10 seconds left, as you would lose a little less time if you made a small mistake. For safety strats, end with 100 seconds probably. It seems like it's not a lot initially, but if the runner does a lot of them successfully then it could save a decent chuck of time.