थ्रेड
I was messing around on a dead run during the Wart fight and I managed to hit him after the final hit and he glitched and flew off screen. This caused the door to spawn 3 seconds faster than usual. I frame counted it from the first frame of final hit when he changes colors to the first frame the door fully appears and compared it to a normal fight (fanfare skip not used in either) and the glitched kill was 212 frames while a normal kill was 395. Can someone pick it apart to see how precise the hit needs to be to get this glitch kill and if we can find a consistent setup for it?
Here's links to the VOD and to a downloadable file to look at it frame by frame.
https://drive.google.com/open?id=1-rxdzlEmdOwrAPa7FpmDNhJk-H8k4h8D
Tomygood और goofychocobo इसे पसंद करें
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