Setup.cfg Values
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Setup.cfg Values
अपडेट किया गया 3 years ago से jdl

These are the values that you can use in the game's Setup.cfg file.

Currently, G_ModeNum and G_RefNum need more researching as to what they do.

G_DataPath - Path to the game's DATA folder. Can be relative.

G_InstallPath - Path to the game's installation folder.

G_NoCDCheck - Boolean to skip checking for a real CD.

G_ScreenX - Horizontal screen size.

G_ScreenY - Vertical screen size.

G_BitDepth - Graphical bit depth.

G_Refresh - Refresh rate.

G_FullScreen - Boolean for whether the game is Fullscreen or Windowed.

G_Renderer - Sets the graphics renderer. 0 = Glide, 1 = OpenGL, and 2 = Direct3D.

G_Device - Sets the graphics device.

G_Antialias - Boolean for using Full Scene Antialiasing.

G_Tripple - Boolean for using Triple Buffering.

G_Trilinear - Boolean for using Trilinear Mip-Map Filtering.

G_VSync - Boolean for whether VSync is on or not.

G_ModeNum - Unknown

G_RefNum - Unknown

G_BinkHi - Boolean for whether the game uses the high-quality or low-quality movie files.

G_BinkFitToScreen - Boolean for forcing the movies to be stretched to fit the screen.

G_Quality - Changes the game's Picture Quality. 0 = High, 1 = Medium, 2 = Low.

G_SwapStereo - Boolean for using reverse stereo for the game audio.

VOLUME_SFX - Sets the volume of the game's sound effects.

VOLUME_MIDI - Sets the volume of the game's MIDI music.

The following is the game's controls configuration.

You can assign 2 keys for every control (CTRL1 and CTRL2) and one Joystick key (CTRLJ).

You can't customize a Joystick key for the Left, Right, Up, and Down controls since the game detects them automatically. You can set a control value to -1 to disable it.

CTRL1_LEFT

CTRL2_LEFT

CTRL1_RIGHT

CTRL2_RIGHT

CTRL1_UP

CTRL2_UP

CTRL1_DOWN

CTRL2_DOWN

CTRL1_JUMP

CTRL2_JUMP

CTRLJ_JUMP

CTRL1_ATTACK

CTRL2_ATTACK

CTRLJ_ATTACK

CTRL1_INFO

CTRL2_INFO

CTRLJ_INFO

CTRL1_MENU

CTRL2_MENU

CTRLJ_MENU

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Important Updates To Game Rules!

Hello everyone! Welcome to the first News post for this game!

  1. I have figured out why the game's physics, collision, and framerate aren't consistent between different computers. The answer is - as far as I can tell - VSync. The g
11 months ago
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