King's Quest 3: Redux any% route
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King's Quest 3: Redux any% route
अपडेट किया गया 5 years ago से ChuckGrody

King's Quest 3: Redux any% route *Holding ESC during almost all sequences will skip dialog/cutscenes on first frame. **ESC closes inventory, spellbook, and magic map so do not hold when using these. *Sleeping advances time to next free time such as journey or sleep. *Manana's journey duration is RNG as far as I know, so if he comes home early, then you can either reset or continue on. **I theorize that going to the Oracle and casting the cat spell may be triggers for this, so it is ideal to put those off until the end of the town and spell casting segments.

Start Walk to kitchen, get chore, get cup, spoon, knife, bowl Upstairs 3rd floor: get fly, leave intact until journey Go to bedroom, sleep Journey 1: Go to Manny's room, open vanity drawer: get mirror, open dresser: get essence, open closet: get key from robe and map from bottom Close all open drawers/doors Leave house and go down to foot of mountain W, Talk to guy, N, W, get sand (can get anywhere there is sand), get cactus, N, Open door to medusa cave Use mirror on Medusa, get stone, leave S, E x3, S x2, finger boxes by window, knife window, finger window Get book, use it, go to page 6, screenshot lever combo, leave S, get fish, map to house N, fish on eagle, get feather, N to house Go to study, use key on safe and get wand, use combo on levers, go down to lab Get everything but fish scales off shelf and look at spellbook Put saffron in essence, cast the spell, aim rod Go outside and map to oracle cave E, Fill cup & flask with water Map to town, S, Get mistletoe W, Bears RNG: cycle till bears leave to get soil/porridge *If mama bear not present in garden, get soil W, N, Get acorns, use fly wings in essence and fly up hole, grab hole Bandit RNG: go up and down ladder till he is sleeping, get purse and leave *Copy movement from my run otherwise he will wake up Map to town, go in store, buy everything Map to house, go to lab, cast music spell Map to town, go to tavern, talk barmaid, grab lute, talk her again, drink potion, grab lute *Bandits are here more often than not and will call the barmaid over them after a certain amount of time, so executing everything as fas as possible is ideal. Map to bandit den, N, give lute to man, get cup, look at it to get magic word. N, use cup on hole, get page Map to Oracle cave, spoon mud, feather essence, kill spider, hand Mandrake Oracle sequence: eye blue bed x2, first option, second option, close it out. *Hold ESC during this whole sequence to make it go by as fast as possible Exit cave and map to house. Go to lab Cast: Storm, invisible, sleep, teleportation, cat spells *Everything but Storm can be reordered as you need to use the mud on the spoon so you do not have to go get more. *Be aware of how much time you have. If the time is yellow, then cast the cat spell, close the lab, hide the wand, hide magic items, keep the porridge, and sleep till he comes back. If it is red, then you will have to hide the items and hopefully have the cookie done. Feed cookie to manny and be free *Cast any necessary spells that you haven't Map to town, go to tavern, say man, give purse, walk down pier and talk to man

Boat part 1: E, get box, W, place Box, finger ladder Go up ladder, walk into kitchen, leave, go back down ladder, skip scene

Island: E x2 Bridge Puzzle: read note, grab bottles, use corresponding bottle for weight, pull lever at end *Weights are RNG based Stone puzzle: refer to diagram on speedrun.com resource page Archway puzzle: grab every tile, put them in with first letter spelling SERAN. *After picking up the first tile you will have to switch the cursor back to finger **Best to get the first one closes to Alexander and then the one directly to the left of that and progress up in that order. *Spider, Elephant, Antelope, Newt Ghost puzzle: Grab food/water, tools, book, then green gem in chest, exit *RNG where these objects appear, but order is always the same.

Boat part 2: Go up ladder, kitchen, put wood in stove, get broom, talk to fuckface, go up ladder, sweep deck (immediately after getting off ladder), talk to dickhead, finger duster, E and skip scenes *You have to be in the Captain's quarters to have Alexander interact with the duster Go up ladder, get stuff from chest, go down ladder, use sleep spell, go up to deck, go down to lower deck, use feather in essence *Same as the duster you have to be in the quarters to interact with the chest

Daventry: Use stone, E, Use stone, N, Use Stone W, N, use stone, E, trigger Yeti, use stone x2, S Second, first, second 8 times for Yeti to appear 1st, 1st, 2nd, 2nd, 1st, E to exit Rub stone, S, N to cave, W, rub stone, up stairs Use invisibility spell, W by Rosie, use storm spell on self Go back to cave entrance, skip scenes N, dodge firewalls, N, wait a second for rocks to vibrate and walk over stationary ones *Takes between 3-4 seconds after Rosie's dialog for the rocks to vibrate. **Yoloing this is very dangerous as more often than not you will die. ***Will get down exactly how many combinations there are for this eventually. W, N, E, N through gate TIME

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