Full series leaderboard?
9 months ago
San Francisco, CA, USA

Hello, I'm Alachuckthebuck, but please call me Chuck.

I know I'm new around here, but I used to run IEYTD back before Spy and the Liar came out.

I'm back and wondering about full trilogy runs of the 3 main games.

Categories would be:

  • Any%
  • 100%
  • Die% (no shooting yourself with guns or knives)
  • possibly 1-hand%
  • with the meme categories of DeepWater% (hot water into deep dive) MountainHouse% (winter break into cold shoulder) and BOOM% ( getting all exploding souvenirs in all 3 games)

sample "Game" rules (open to feedback, especially timing)

  • Timing is based on category timing rules
  • New save files are required for IEYTD 2 & 3 for full runs (meme runs do not need new save files.)
  • Must go in story order (except for meme runs)
  • One continuous recording
  • Time pause in between games
  • No glitches abusing the pause menu or guardian (death engine skip does not count as guardian abuse.

Any% rules

  • timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 2 seconds of level complete screens
  • must show all level times
  • must beat all levels and the ieytd 2&3 tutorials.
  • time starts on pressing the start button on friendly Skies, pauses after death engine, resumes after loading a new save file on ieytd 2, pauses again after rising Phoenix, and resumes on starting a new save on ieytd 3 and ends on the credits after KBOOM.
  • All Any% rules from the leaderboard of each game must be followed for that game except where these rules contradict, with these rules overruling the local rules
  • OPENING CREDITS ON IEYTD 2&3 DO NOT count but IEYTD 2 CLOSING CREDITS DO COUNT!

100%

  • Timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 5 seconds of time on level complete screens
  • Get all souvenirs, trophies, robots phantom trophies, and speedrun scorpions/watches
  • IEYTD 1 MUST BE 100% before the run starts to avoid issues (if not, the missing souvenirs must be earned with the sound effect playing during the run)
  • time starts upon creating a save file or starting friendly skies, pauses after the end of level screen for ieytd 1 &2, and ends at KBOOM credits
  • Once time stops, show all mission souvenir menus in IEYTD2
  • must show the end of level card in IEYTD3

Die%

  • Die in every level of every game, as fast as possible
  • Timing is RTA but pauses for loading screens and game changes (nothing else)
  • No shooting yourself with guns or stabbing yourself with knives, but both can be used as tools
  • Clipping out of bounds on death engine is not allowed

1Hand%

  • Any% rules apply except that only one hand may be used at a level
  • You can change hands in between levels as many times as you wish

MEME RUNS:

DeepWater%

  • Use combined in-game level time
  • Beat Hot Water followed by Deep Dive
  • No new save file required
  • Must be one recording

MountanHouse%

  • Use combined in-game level time
  • Beat winter break followed by cold shoulder
  • No new save file required
  • Must be one recording

BOOM%

  • Get all exploding souvenirs
  • Can use a new save or a save without any souvenirs (save for watches)
  • Timing is done through in-game level time
  • Exploding souvenirs are any explosive, purple crystal, alcohol that explodes when lit, and any lighters or ignition sources (will get a full list)
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