Hi everybody. I will tell you about the news of Azurik's emulation.
With a soldering team, Azurik has made good progress to the point of successfully repairing and understanding its problems.
January 2017 to June
Azurik gets to read, but works mainly on the intro and Main Title.
June 2017 to December
The problem of Azurik and understood, and the repair to do become too important,
January 2018 to February
Azurik works, until the kinematics of the dispersion of the elementary discs, and the center of training that has read march, but no sound, and azurik and invisible with the enemies
February 2018 to April 2018
Azurik finally walks on all the realms / Level, but very broken by bugs of textures, and the enemies finally appears, and Azurik and finally visible again, but broken due to a texture problem, the merger XQEMU has CXBX allows to advanced and make a giant leap on the emulator. The game has a very frequent crash and slowdowns, from the game that builds and breaks its textures.
April 2018
Azurik has audio, but the impossibility of entering the game, let alone deleted, see worse to return to the title screens.
I share my first preview of the game:
GOAL
This preview aims to focus on the early kinematics that presents the different elemental realms, with the roles of important characters.
Problem
Nothing special, put micro slowdown seen on some frames
Correction Nothing yet
I share my second preview of the game:
GOAL
This preview aims to focus on the menu of the game with backup impossible to erase, and a training center well colored.
Problem
The training room has a lot of problem, the badly-ended polygons, and invile but playable texture. Azurik and unfortunately invisible as the rest of the enemies. No sound in the menu has the addition of another sub-part to reduce discomfort in front of twisted pixels.
Correction
Implementation of D3DDevice_LoadVertexShaderProgram which makes the training room accessible