Categories
3 months ago
Iowa, USA

Just opening this up to everyone for discussion. With all the option at the start of the game, there could end up being a lot of categories for submissions. But for right now, we will start the boards with an Any% categories for each difficulty. Then down the line, depending on submissions, feedback, and popularity of runs we may split the board up into other categories. Maybe per character, or perk vs perkless, ect. Wanted to start the discussion as we prep the board and since the demo is out right now.

Slormer और archycoffee इसे पसंद करें
Québec

I plan to speedrun the game in arcade mode without bonuses

archycoffee इसे पसंद करता है
Chile

may be a good approach as a starting point, one downside (as a mod) would be having ton of runs, then deciding on creating new categories and then manually move runs to the corresponding category.

Iowa, USA

Thanks for responding. Should we have story mode as a speedrun category? Or only Arcade? Seems to get fastest time, running on arcade would be the best option. But not sure yet on the full story mode and if it effects things much except cut scenes and stage pauses for dialogue.

Story - Any% Easy, Normal, Hard. Low% Easy, Normal, Hard

Arcade - Any% Easy, Normal, Hard. Low% Easy, Normal Hard.

Maybe similar categories as Any% and Low% but no perks and 1 life. So those two options aren't split up to other categories. Then it will come down to if characters are split up.

Iowa, USA

Yeah, we will update as it goes. And move runs to categories if we create more. I'm just trying to get a feel so hopefully we don't have to move many around. But we will see how much interest there is for speedrunning this game.

Québec
सुपर मॉडरेटरarchycoffee
He/Him, They/Them
3 months ago

I'm thinking of stuff like what is the starting frame, and what low% would mean here. Would the starting frame be when you gain control of character or when you menu? In arcade mode, you can skip the first animation. Would skipping this be part of the run?

Québec
सुपर मॉडरेटरarchycoffee
He/Him, They/Them
3 months ago

Also, personally I'm not a fan of the dash button. I can totally see people in the future wanting to run this dash-less as a category.

Québec
सुपर मॉडरेटरarchycoffee
He/Him, They/Them
3 months ago

Oh... and let's not forget COOP categories!

Slormer और jaquiox इसे पसंद करें
Chile

I don't see categories that include choosing movement limitations like using or not Dash, if so IMO they would be category extensions

Iowa, USA

yeah, i don't really see a dashless category, unless enough people really want it. It would be an extension category. For starting frame, I'm not sure yet. You get control pretty quick, starting point changes depending on if you watch or skip animation. You have control before medals(HUD) appear. Maybe it might be something on when the helicopter starts to fly away? We will have to test.

Slormer इसे पसंद करता है
Sweden

Are we starting the timer on character select screen?

Québec
सुपर मॉडरेटरarchycoffee
He/Him, They/Them
3 months ago

For previous Contras with different characters (like Rebirth or C4), timer starts when stage 1 begins (not on character select screen). There will also be "in game time" in this game. I'm not totally sure how we will do this. Are there more menuing between stages? We'll have to see what the community wants.

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