Commentaires
performance: From Below
British Columbia, Canadamhughson7 months ago

Sorry it took so long to approve this run! Amazing stuff!

British Columbia, Canadamhughson11 months ago

I've added a clarification to the rules for people who don't want to go back to the main menu every time the get game over, and instead want to use "restart".

"If you wish to using the RESTART option after GAME OVER, please add 2 seconds to your final time."

British Columbia, Canadamhughson11 months ago

I'm definitely open to adding mods. I'm not here very often.

NeGAtiv4k aiment ceci
British Columbia, Canadamhughson11 months ago

I just left it open for now as I figured we would have pretty limited participation at this point, and so I just wanted to focus on getting the best of the best times. I figure we can add more limited categories later if desired.

performance: From Below
British Columbia, Canadamhughson11 months ago

I'll clarify "timing begins at level select" in the rules, but basically I meant that the moment you press "START" on the OPTIONS screen (just before the camera starts panning downwards to the gameplay area).

British Columbia, Canadamhughson11 months ago

Let me know if you have any suggestions for new categories here!

British Columbia, Canadamhughson2 years ago

Thanks for doing this @Karma! I'm Matt, the developer, and I just submitted a speed run to get things started. No doubt it won't last long! Can't wait to see what people pull off!

Karma aiment ceci
British Columbia, Canadamhughson3 years ago

Hi!

I'm not super familiar with speed running, or speedrun.com, but I was wondering something:

I released a new NES game last year, "From Below". It's similar to Tetris.

https://mhughson.itch.io/from-below

I have a few players who compete for highscores, and I thought it would be good to start officially tracking the current world records.

Is speedrun.com a good fit for this kind of thing, or is this strictly limited to time based challenges?

Unlike NES Tetris highscores, From Below isn't really a race to see how fast you can max out the score. People have not maxed out the score yet.

fil: Talk
British Columbia, Canadamhughson8 years ago

Thanks for all the great feedback! I think I'll stay away from an in-game timer based on what you guys said, and will think about incorporating a quick level picker. The game already supports gamepad and keyboard.

If you want to follow development at all (which wraps in 2 days!) follow me here: https://twitter.com/matthughson

Thanks again! Matt

Havi aiment ceci
fil: Talk
British Columbia, Canadamhughson8 years ago

I am working on a little game for #1GAM (http://www.onegameamonth.com/) and feeling like it could make a decent speed-run game.

I don't know much about the community, so I was wondering if you know of any articles or first hand knowledge, of what kinds of features make a game "speed run friendly".

Obviously it needs to be a great game, but I am thinking more stuff like:

¤ Built in timer ¤ Ability to reset levels instantly ¤ Run in windowed mode ¤ Etc

I figure there are probably some simple mistakes that I could avoid if I keep them in mind early.

Here is a little video after 1 week into development:

[center] [/center]

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