Commentaires
performance: Kenshi

modification of the game is already ageist the rules of all runs.

performance: Kenshi

semantic arguamnets are irrelevant. it's not the base game

fil: Kenshi

any reloading; for any reason in HC invalidates the run. so I don't understand the point you are trying to make ?

fil: Kenshi
  • Reloading the game is not allowed; these runs are quick enough to where if your game crashes consider it over
  • No 'stop selected characters actions'
  • No Save Scumming (redunat - if the game is reloaded the run is over in HC )
fil: Kenshi

Manual Pauses DO NOT count for time removal - did someone do this ?

performance: Kenshi

using Modified Game files breaks the rules (No Mods)

performance: Kenshi

invalid and irrelevant

performance: Kenshi

I thought of this route about a week ago but haven't tried it yet. I was looking on the wiki for assassin rags 100% drop location hahahaha. Very Nice

Fundoshika aiment ceci
fil: Kenshi

When does the run start: when character creation loads ? or when you load into the game world after CC?

Some runs are taking x time in CC and not using the timer there. While older runs are starting the time when CC loads. Pleases clarify in rules

performance: Kenshi

is charicter creation part of the time ? I think it is suposed to be

performance: Kenshi

You cannot start in Flats Lagoon as part of normal gameplay. This custom start is not part of the base game. The blank game start text box also gives this away regardless of launguage.

Zoolaid et FrankieWuzHere aime ceci
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