Discussions
Tigger775 years ago

I think we should agree on a difficulty setting (easy or normal) and include it into the rules.

All my runs are done on normal so far.

Tigger775 years ago

I thought there was another Exodia run a while back, where did it go?

Did I dream this or miss something?

Tigger776 years ago

I was wondering what the difference from the original to the HD version is? As I didn't even know there was a separate page for HD (thanks for fixing my submission Slevanas)

Tigger776 years ago

I'm wondering why the runs are sorted for real time instead of the in-game time?

Sorting for in-game time would eliminated the difference between Wii and GCN and focus on the actual performance of the level instead of the ship choosing.

Thoughts?

valnesh aiment ceci
Tigger777 years ago

So I'm currently submitting my any% IL runs and have some timing questions. I tried to time like on some comments on runs already on here but I run into some problems:

  1. Possible starting points:
  • Chopper start: (Some missions start automatically in the chopper some I choose to start from there) If you start with the chopper then the episode Mission screen comes up. The game does not count that to the timer as far as I know, but if we use a starting point before that screen, the chopper option becomes a worse choice.
  • Cut-scene start: like Mission 12 It starts directly in a cutscene thats just stupid...
  • Land start: It starts after the cutscene with the mission load screen or more common directly after pressing X after restarting the mission.
  1. Possible ending points: -Chopper: If you leave the mission with the chopper it takes some time before snake gets up and closes the door. After closing the door your weapon disappears. I think it is at that point where the game stops the timer. -land: If you leave the hot-zone by land. The game shifts the camera at some point. I think that is when the timer is stopped. -cutscene: The last thing in the level is a cutscene that one can skip.

  2. Loading sequences: -Box fast travel loading seems depending on the platform you are playing on. -Cutscene I think as soon as they are loaded it's the same time to skip them on every platform -Loading, after or before some cutscene is a loading period that is also depending on the platform (Mission 30 is a good case)

  3. Timing category's on this site: Real time no loads: -I think thats the most important category to compare runs. But we need to agree how to time it to make it fair and compareble. Therefor what loading needs to be excluded (all of it might be best). -When to start: What is if the mission starts with a loading thing? Does the skipping of cutscenes counts as player input and should be included. Real time with loads: -Good to see how the platform differs and relatively simple to measure (just a start and an endpoint) In game: -Good in some cases and as a comparison for improvements. Not good for comparing between platforms and also not so good because it can be abused (slowmo).

So when deciding for a method we should focus on those things imo: -close to the ingame timer (the method should give out a similar time as the in-game time in the levels where there is no load or other interference. -easy to apply to the video ( if we have exact defined frames it's way better) -clearly stated for each level (excpelly what is count as loading and has to be cutoff)

Thats about all :)

I would like to know on what we decide so I don't have to retime my runs

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