Commentaires
Hamilton, ON, CanadaTheAutomanEmpire4 years ago

Ah, very cool!

I'm in favour of your "Time without loads" because of the practicality and convenience. It covers the no-timer crash course missions issue and removes the tediousness that would come from having to manually sum up to 64 individual level times for every single speedrun attempt in the case of the All Races category.

The "time without loads" live timer also adds easy live comparability since you can more easily directly compare yourself against the existing records while attempting speedruns.

Summing the in-game times is more accurate, but in full-game speedruns, margins are not likely to be all the way down to a fraction of a second, and with the loading times removed it will be an equal playing field anyways.

To me, Niloqui's solution is ideal because it removes the inequalities without adding complexity or time to hunting the records.

Niloquì aiment ceci
Hamilton, ON, CanadaTheAutomanEmpire4 years ago

I tested the script, it worked exactly as you showed in your video. Thank you for your work with this, do you have a software/computer science background?

Hopefully we can get moderator approval to include this in the full-game categories.

Niloquì aiment ceci
Hamilton, ON, CanadaTheAutomanEmpire4 years ago

I'd be ok with adding up the In-Game time-based runs, however, within the crash course category, some missions do not have run timers (such as SF's "Turn it Up"). This does add a bit of complexity, and we should probably agree on what tool is used for time measurement there.

I'm not sure what Niloqui uses for his individual level record, but that might be a decent solution (other than possibly requiring video editing) which is a bit intensive.

Moorea aiment ceci
Hamilton, ON, CanadaTheAutomanEmpire4 years ago

I've figured it out. The traffic spawn on amateur settings is different than the traffic spawn on professional settings. Chiefsguide's record is on professional settings.

Hamilton, ON, CanadaTheAutomanEmpire4 years ago

Hmm, yeah this is an interesting problem. I get a similar traffic spawn to you and bangerra (2nd place) where I actively have to swerve before I even get started.

I tried troubleshooting every way I can think of. Similar to you, I restarted/reloaded the race and shut down my game and reloaded it. I also tried completing other races before coming back to this one and tried switching cars and then returning to the GTR-1 since the traffic behave differently depending on the vehicle. I tried changing the colour of the GTR-1, changing the traffic conditions below or above the default conditions, completing the race, and then returning to default with no positive results. I even tried restarting my computer entirely. I don't know what influences the traffic spawns and It's interesting because amongst the 4 existing times there's two distinct starting traffic patterns.

It doesn't even seem to depend on the release region of the game. For instance, chiefsguide of Turkey and Mhmd_FVC (the mod) from the USA have the same traffic spawn.

Now, while I've been hunting the 'all crash course' records I noticed like you did that the traffic spawn-in is the same but the routing is not always the exactly the same.

Unless someone here knows something about the underlying code of the game or more info, I don't think there's very much that can be done about the traffic spawns. Maybe this will start to put more of a focus on the traffic-less modified race settings category for races where different traffic spawns impact the individual level runs.

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