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Hey, sorry if this isn't the right place for this thread, let me know if I should move it somewhere.

So yeah, I made a speedrunning golf game called Grippy Golf! It's very much inspired by Neon White, Celeste, and uhh... Katamari Damacy?

The way it works is that you have a boost that you can aim to launch the ball. You only get one, but you can get it back by hitting arrows, picking up powerups, etc. By chaining moves together, you can get a hole in one on every level! But that's only enough to get 2 stars.

To get 3, you need to also complete a bonus objective. That's where the "Grippy" part of the game comes in: most of the bonus objectives entail sticking to certain objects and carrying them all the way to the goal.

Once you get 3 stars, you unlock the timer and the online leaderboard. There's also a ghost of your best time that you can race against, and a certain object you can purchase in the store that will let you complete against my best times!

I did an any% run the other day as a proof of concept, I hope you find it interesting!

À propos de SwitchbackStudio
Indie dev, creator of Cat Herder. Making Grippy Golf, a speedrunning platformer where objects stick to the ball!
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