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performance: Dragon's Dogma: Dark Arisen
Very clean jump to the beach! Looks like that's gonna be the major optimization I'll need to implement.
CeRbErUs_DaRkZ aiment ceci
performance: Dragon's Dogma: Dark Arisen
Yes, the time from 0-1 second is inconsistent between runs. But also the fact that it seems like the timer's progress to the next second is reset after a cutscene. The timer was at 2 seconds for way longer than it should have. Can't miss that cycle or run dead!
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