Discussions
AustraliaQuest_Walker1 year ago

It used to be in a box with the game title and image to the left side of the runs, but since it's changed and now the title is up top, I can't seem to spot any moderators.

I could just be missing something simple, but help would be appreciated.

AustraliaQuest_Walker4 years ago

20/1/20 over steam

Q: The giant cube (does it have a name?) W: Yeah I think that's actually the Atlas Cube you're picking up.

Q: And do you know much about the humanoid figure right at the very end? W: Not really no, as I recall there were bigger plans for her, but making games is all about cutting stuff.

AustraliaQuest_Walker4 years ago

A free form thread to allow thoughts and ideas to be bounced back and forth while keeping a history in case new discoveries are made later.

-If you're on the world select screen and hover over a world -Pause the game -Then while paused hover over a different world -It'll change the world title to the new one, yet not highlight it until unpaused

AustraliaQuest_Walker4 years ago

There is at least one, possibly multiple prior beta version/s of which I haven't yet looked for.

An updated beta version with minor changes and bug fixes added to IndieDB on Dec 12th, 2013. https://www.indiedb.com/games/only-if/downloads/only-if-beta

There are 3 different manifests of each Windows, Mac, and Linux version on steam released: 25 July 2014 – 16:01:12/13 UTC 26 July 2014 – 00:49:34 UTC 26 July 2014 – 01:49:33 UTC

And finally there is the version 1.0.5 full release versions on IndieDB for Windows, Mac, and Linux which seems to be the same as the steam version: Jul 28th, 2014 https://www.indiedb.com/games/only-if/downloads/only-if-105 https://www.indiedb.com/games/only-if/downloads/only-if-105-mac Jul 29th, 2014 https://www.indiedb.com/games/only-if/downloads/onlyif-105-linux

AustraliaQuest_Walker4 years ago

In nnero's 1-2 IL he manages to find himself jumping at least 2 block high. https://www.speedrun.com/qbeh1/run/0y676x6m

After looking over it a few times, it seems that while jumping, ended up in the X,Y,Z of where his cube would be placed, despite knowing that the game's code would reject it, somehow still successfully placed the cube, got pushed backwards and up while jumping at the same time, thus leading to jumping 2 blocks high.

Have not been able to reproduce this glitch, nor have I seen it happen to anyone else, if it could be reproduced with any consistency, that would save a significant amount of time on in all categories.

AustraliaQuest_Walker4 years ago

Should we add in more community levels? I think we should add in World 7, 8, +? from Mrs Ellie, they are unofficial, but they have polish and more keep coming out from time to time. Link to World 7-1: https://steamcommunity.com/sharedfiles/filedetails/?id=531049290 As for any other levels, maybe we should play it by ear for those speedrunners that actually make the effort to set a time for them.

AustraliaQuest_Walker4 years ago

One of the first things you see in 1-1 is a simple tree, you mightn't think much of it, yet it has been known for a while that it's collision can be a little buggy.

I had used version 1.0.3 for this IL but it seems to work in other patches as well.

To perform this skip, you might need to run the start of 1-1 at about 200FPS as it doesn't work at 60FPS, and I haven't tested anything in between. It'll also be good to get a feel for the tree, walk around it, walk into it, jump into it, etc.

I first line myself up 1 block to the right of the tree and walk forward. As I near the tree I take a medium fast turn as to preserve momentum, and hug up against the tree. While rounding it, I'll line myself up with the far back left corner and continue forward. Pressing "Space" to jump is not needed, due to the collision of the ground and tree, you'll be launched up into the air at an unfortunately variable speed, all while hoping to land on the roof in front of you.

With this in mind and time to grind, this is useful for all 3 categories of 1-1.

Note: This can be improved, at the start, you can walk straight ahead and take a sharp left as you hit the tree, with luck on your side, you'll get the height you need.

AustraliaQuest_Walker4 years ago

Which versions do we and should we accept for the speedrun? Should we open to any version as we could go as far back as 1.1.0 currently, and possibly 1.0.0 in the future. Are we sticking to 1.1.3 and later? Or is it just the latest version that is allowed to be ran? I only bring this up due to some of the patches in the changelog that would change the routes depending on the version, and it could be argued that earlier versions might be faster than 1.2.1. https://steamcommunity.com/app/252550/discussions/0/540742579548648274/

AustraliaQuest_Walker4 years ago

The "mistake" of a boost that happens at the end of bluecheetah's IL of 1-4 had me stumped for a while. https://www.speedrun.com/qbeh1/run/pydj6njy

Through testing, I found out and put together some things. First we know that an uncontrolled teleport will move you at very high velocity towards the coordinates 1000, 1000, 1000 (technically not a teleport). And we know that we can control this teleport by starting it, but aiming and placing the block down in our new desired location. But there is a very brief window, after you have started the teleport, that you start getting dragged away at high speed, you can still place your cube in the desired location for your controlled teleport. This will result in varying degrees of accelerated momentum toward 1000, 1000, 1000, while still teleporting you to where you want to go, and while in that semi-confined environment, you end up bouncing around, and sometimes land on the ledge higher.

Thus, now we kind of know what's going on, but making that happen in an IL or run with consistency, that's gonna be the tough part.

youtubeman06 aiment ceci
AustraliaQuest_Walker4 years ago

This is easily seen in the category of "Lag Jump" If you lower your FPS down to 2FPS or lower, you'll be able to jump 4 blocks high.

A weaker form of Lag Jumping can be achieved by lowering your FPS down to 50FPS, and is used to jump on top of the Save Point statues.

Force cubes, if your FPS is over 60, even with V-Sync on, it will still dissipate early, easy to notice if above 300FPS.

Gravity cubes, if your FPS is 250-300+ you wont be able to clear a 3 high wall, due to this your distance covered will also be affected, this only gets worse the higher your FPS is.

AustraliaQuest_Walker4 years ago

Haven't been able to reproduce it yet. KabanFriends encountered a weird glitch where a blue energy cube would stretch and elongate when being placed down. Screenshots: https://imgur.com/a/wIxcbSw This occurred on 27/1/20, KabanFriends launched the game and played 5-5 before playing that level (5-6), and while playing 5-6 suddenly that started to happen.

Note: This would happen almost every time a blue cube was placed, and would only happen to blue cubes. The collision of the cube did accurately change with the visuals being stretched. FPS was at a constant 60fps give or take at the time. No recording was taken during the glitch. KabanFriends nor I was able to reproduce the glitch at this moment.

À propos de Quest_Walker
Inscrit(e)
4 years ago
En ligne
1 year ago
Parties
47
Jeux joués
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Dernière run 2 years ago
35
Parties
Qbeh
Qbeh
Dernière run 3 years ago
9
Parties
Qbeh-1 Community Levels
Qbeh-1 Community Levels
Dernière run 3 years ago
3
Parties
Jeux suivis
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Dernière visite 1 year ago
1,973
visites
Qbeh
Qbeh
Dernière visite 1 year ago
385
visites
Qbeh-1 Community Levels
Qbeh-1 Community Levels
Dernière visite 1 year ago
109
visites
Only If
Only If
Dernière visite 2 years ago
91
visites
Glitchspace
Glitchspace
Dernière visite 3 years ago
17
visites
Kairo
Kairo
Dernière visite 3 years ago
41
visites
Viaerium
Viaerium
Dernière visite 3 years ago
3
visites
Treeker: The Lost Glasses
Treeker: The Lost Glasses
Dernière visite 3 years ago
7
visites
Jeux modérés
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Dernière action 3 years ago
38
actions
Qbeh
Qbeh
Dernière action 3 years ago
8
actions
Qbeh-1 Community Levels
Qbeh-1 Community Levels
Dernière action 3 years ago
4
actions