Commentaires
Inconnu
GermanyHarpa5 years ago

The event was great, and an improvement on last year (which was my first ESA), although last year was awesome already. Since lots of things have already been said, I'm just gonna focus on some things that I felt were improved this year and other things that could still be improved:

Improvements from last year:

  • Instead of having one big room with most things inside it, everything was a bit more separated this year, which was good, especially since it kept the stream room focused on the run (whereas last year you'd often have lots of noise from elsewhere during runs)
  • The audience layout for stream 1 was much better, since this year it was accessible from both sides (instead of only from the right as in 17) which lead to people actually sitting in the center (and therefore on camera, which I'm sure looked much better on stream)
  • It felt like tech was really on point this year, both stream 1 and 2, which made the stream look quite professional (well-timed cuts, fewer awkward pauses etc.)
  • The stream 2 room was in a much better location this year. Last year the room was quite far, but this year you could just walk by the room to see if anything interesting is on (the schedule screens were nice too).
  • Free ice cream is good. I like free icecream
  • Travel-wise, Malmö is probably the optimal location in Sweden

Things that could be improved:

  • A big part of the viewership still seemed unaware of stream 2, although I'm not sure how to solve this (maybe more prominent advertising of stream 2 on stream 1?)
  • It seemed like the PCs in the quiet practice room were often all occupied later in the week, whereas the CRTs usually weren't. My run was early so this wasn't an issue for me, but it seems like runners with runs later in the week might have had a problem getting a spot in the room.
  • Board game room and mafia room could have been bigger
  • Regarding the Mario 64 relay race: I wish there had been a website with a list of the stars everyone had been assigned and maybe a short video of Fuzzy/Chrism doing the star and explaining it. It feels like that could save Fuzzy (or whoever is available for explanations next year, if the relay returns) some time (since for a lot of stars a video would be enough explanation) and avoid confusion. Maybe you could also have the relay runners give a short feedback as a sort of early "check-in" at the beginning of the event to avoid issues like catalyst apparently being signed up by someone else. I also think the "experience" options in the sign-up could be a little more intuitively worded. Instead of Beginner, Intermediate and Pro you could have options like "I've never played the game", "I've played it casually", "I have done speedruns of it" or "I'm a top speedrunner". I feel like that could help divide people a bit further and prevent people from being too far in over their heads. That being said, the race was still really fun and one of the highlights of ESA
  • We managed to guzzle down pretty much all the Red Bull Monday. I mean, it was free, so I can't complain, but maybe there's a better way to ration these? (Or just have Red Bull give us more :P)

Things that weren't really good or bad but are worth keeping in mind:

  • No mass housing meant the event was a lot more expensive this year. I don't think mass housing is appropriate anymore, it felt like it was already over the limit last year, but the heightened cost might mean that the event is not affordable for some people, which is important to keep in mind. No idea whether there are any options for cheaper accommodation that could be offered by ESA directly though
  • I still can't decide whether the food situation was better or worse this year. After 23:00 your only options were McDonald's or the hotel baguettes, which were okay but quite expensive for the amount. I liked the dinner they offered at Fortnox last year, since it at least gave some variety, but your options were also very limited later in the day. I like that the stream room was food-free this year though, since it kept the area cleaner.
RoboSparkle et Fatzke aime ceci
Inconnu
GermanyHarpa7 years ago

Where can I keep my stuff if I go for the mass housing? Are there any lockers for valuables etc.?

Inconnu
GermanyHarpa7 years ago

I assume LISA: The Joyful was cut because LISA: The Painful already got accepted? Makes me a bit sad as they are actually quite different, but I understand that it would be quite a lot of time total for both games.

Also, is The Lion King a race now? I assumed I was cut in favor of TMR (which would have been totally cool with me), but now both our runs are in phase 1. Or will there be a decision between the two of us on May 1st?

GermanyHarpa8 years ago

Two more things I should add:

  1. After some more testing, for the Bath House fight, you should actually unequip Birdie's Old Sock and equip it on Percy. This will make both Jack and Percy faster than every enemy but Han Tsunami, so you can throw 2 Diesels with Jack and Percy and no one but Han Tsunami ever gets to attack (and he also dies on the second turn).

  2. At some point early in area 3, Percy actually becomes faster than Birdie even if Birdie has Old Sock equipped and Percy does not. Meaning, he can't instantly profit from Oil anymore, so the strat I described for Hawk Hollywood will most likely not work unless Percy missed out on some EXP at some point. So you should probably just throw the first TNT with Brad (on the same turn as Oil Up) and then the other one with Jack or Percy the next turn. But Hawk gets to attack before both of them, so the oil might wear off.

GermanyHarpa8 years ago

So after my latest run I've been thinking about how to best use your items. They speed up some fights significantly, especially multi-target fights and fights against opponents with high resistances like Hawk Hollywood and Wally (in his first phase). Also, because you're not using abilities and not taking a lot of damage (due to the fights ending so quickly) you have to rest less. It's actually possible to do area 3 entirely without resting (except for when you first arrive).

The prerequisites for doing this are that you get 4 Diesels after the Horrace fight (haven't checked where to best get enough bottles for this) and that you don't give TNT to the guys at the right of area 2 (go over them instead). This leaves you with 5 TNT (the six you get minus one for the door to Wally).

Also, I think it's best to take the Old Sock from Percy and put it on Jack. This accomplishes two things: It makes Percy slower than Birdie, which means that he can instantly profit from the Oil, and it makes Jack faster than certain enemies (most importantly Wally). This means that you can more safely plan around oil, because it can only wear off after the enemy attacks. For the Wally fight specifically, this means that the attack order is as follows: Jack - Wally - Birdie - Percy - Brad. Meaning that, if Wally is oiled up at the end of a turn, you can throw a TNT/Diesel with Jack and be 100% sure that it will profit from the oil.

TNT vs. Diesel: TNT does a little more damage than Diesel. http://lisa-rpg.wikia.com also says that TNT has a higher chance of causing burn (100% even) but I'm pretty sure this isn't true.

So, after some testing, this is my first version of how to best use TNT and Diesel:

  1. The guards on the way to Wally: Use one TNT here, preferably with oiling one guy up first (meaning you throw the TNT with Brad or Percy the same turn you oil up with Birdie, although I'm not sure you should still wait for the oil if you don't have the 10 TP at the start of the fight, as the TNT damage will leave them pretty close to death even without oil.

  2. Wally: Try to get 2 oiled up Diesels off in the first phase. Wally barely takes fire damage during his first phase (and significantly more in the second and especially third phase), so you want to make the first phase as short as possible. This fight is where the Old Sock on Jack really matters, because it means you get a safe oiled up Diesel. The fight should look like this: Oil up from Birdie, throw Diesel with Percy (who will attack after Birdie's oil). Next turn, throw Diesel with Jack (since Wally has not attacked since being oiled up, it will not have worn off). This takes Wally directly into the second phase, where he starts taking a lot more damage. Using TNT here is not needed as two Diesels are enough damage for phase 1. The biggest danger here is Birdie being one-shot before he can oil (and then Percy throwing a non-oil Diesel), so Birdie needs to be at 100% before the fight.

  3. Columbo's gang: Use 1 TNT, preferably after oiling up one member (throw it with Percy the same turn you oil up). Again, not sure if it's worth it to wait if you don't start with 10 TP.

  4. Bath House fight: Throw two Diesels. Oiling up is not necessary as the fight ends too quickly, so you should probably throw the Diesels with Jack and Birdie (the two fastest members if Percy doesn't have Old Sock). This will kill everyone but Han Tsunami, and he will only take like 2 more fire attacks after it.

  5. Hawk Hollywood: Use 2 oiled up TNTs. Oil up with Birdie and throw TNT with Brad and throw the second one with Jack the next turn, BUT Jack is not faster than Hawk, which means the oil might wear off. There's also the risk of Birdie being killed before he oils up.

  6. Buffalo: Use 1 TNT. Either throw it with Jack at the start of the fight, which will kill everyone but Buffalo if you're lucky (or leave them very low) or wait to oil up Buffalo, but you're risking getting stunned, so I'm not sure it's worth it.

I don't use any items for Bloodmoon (except for Joy on Brad). He doesn't have high resistances so he's pretty fast already with the regular routine.

Since you're barely using any abilities on Hawk, Han and Buffalo, you can do area 3 entirely without resting if everything goes right. But this kinda depends on your Jerky drops and how often people just randomly get one-shot.

You can use some enemies to heal up with secret stash "for free", especially the snowmen on the way to Buffalo. Check for each fight whether you have >15 TP, and if you do, guard with everyone and heal with Birdie, then flee.

If you can pull this off (and most of it actually seems pretty consistent) it makes area 3 way faster and some fights like Wally and Hawk much safer and faster. This is just a first rough plan after some testing, there are probably more optimal ways to use explosives. Also, do any of you have an idea where to best get more bottles (so you have 4 after Horrace) or if there might even be a way to get more Diesel/TNT?

À propos de Harpa
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Parties
33
Jeux joués
Bastion
Bastion
Dernière run 3 years ago
14
Parties
LISA: The Painful
LISA: The Painful
Dernière run 5 years ago
6
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LISA: The Joyful
LISA: The Joyful
Dernière run 5 years ago
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Donkey Kong Country
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Final Fantasy Mystic Quest
Final Fantasy Mystic Quest
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The Lion King (SNES)
The Lion King (SNES)
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The Jungle Book (SNES)
The Jungle Book (SNES)
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Katana ZERO
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1
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Jeux modérés
The Jungle Book (SNES)
The Jungle Book (SNES)
Dernière action 6 months ago
5
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