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Enemy drops are frame based, and each enemy that is killed has "a chance" to drop something. The first four drops will be a small heart, and the fifth drop will be a random item. Getting hit, starting a new level, or taking a death does not alter this counter.
How does everyone feel specifically about 'Normal' being the default TMNT HH? On the one hand Hard% has the most competitive times, is the most optimized, and was shown at GDQ by Turbo and myself. The TMNT IV leaderboard also defaults to hard mode as well. I generally consider JPN Hard mode the definitive edition of the game.
On the other hand, normal feels like it is more inviting to new players, and the item routing / enemy AI feels the best of the categories.
It looks like the link may be inaccessible for some users at the top of the game screen. Here it is:
I think we can keep the main category names Hard, Normal, and Easy. Should keep the board a little cleaner. We could allow Duplicate Submissions. If someone runs only Mike for instance they should still be able to submit to the main board. Thoughts?
I was wondering what programs are allowed for online Co-Op. I know Fightcade FBNeo was accepted earlier. How about Parsec? Are there any other Online services that would be acceptable?
Messing around today with button combinations and apparently each character has a back attack which is performed simply by hitting back and attack within a few frames of each other. Percival's is particularly good and I've been rerouting some of the levels to see where this tech can be used. For some enemies you can combo back attack -> heavy which saves time over heavy -> heavy. :)
Below is my current level 2 PB after about a week of running utilizing some Back Attack Tech (1:24 IGT)
I'd be fine with misc. with category extensions (easy, normal, hard), (Leonardo, Michelangelo, Donatello). Probably keep it to 1p1c as well.
Similar to how it's setup for 1 turtle TMNT 1.
I was actually thinking about doing Mike runs, honestly :) Other turtles deserve some love
Hello,
Wanted to start running this gem but I don't currently have a means to run on real hardware. Are there any emulators that are banned? I was thinking about running on the most recent version of Fusion or Bizhawk.
-Crunan
Today the rules denote a requirement to fight the Minotaur and go through stage 5 for good ending. I've been doing some runs to see if going through 5' (sunken city) and it looks like the times are comparable when you skip saving Annette. How do we feel about modifying the rules to allow for this path as well? (You still get the good ending credits doing this alternative path). I guess this would also bring up if bad ending we would open it up to simply not saving Maria/Annette. In the foreseeable future dropping down into 4' would be faster, but I think it would be a nice nod to potential future runners to try their luck at other paths and maybe a wrong warp might just exist in 4 or 5'.