i was thinking about a program that would detect whether the game had been "loading" by checking for multiple stopped frames. basically if the program doesn't detect any new frames for like say 5 frames, it stops the timer. not entirely sure how feasible this would be but it could be a nice coding project for me. i'll post something on here if it ever gets off the ground
huh. i didn't really know that there was even another version of beavus, let alone that theres a version with the level 11 skip. although i don't think the Flash version saves time overall even with the skip given how many different time losses build up along the route. i do think a seperate leaderboard for the flash version would be healthy!
thanks for this info!
Level 11 continues to tempt yet comes up short every time. I hate this level
I know that Xandeath uses coolmath because I’m pretty sure it’s the only site that automatically loads the next level instead of needing to hit a button. I do think the difference in loading times is due to computer performance but as i only have one laptop, i can’t really test this hypothesis
damn 2:30 is sweet. i found a routing change in lvl 13 that saves 2 secs over your 2:35. i'll probably upload my new pb later today
If I’m not mistaken, which i probably am cuz I’m a dumbass, the other tab is where i post my coolmathgames runs. I’m not sure if the other tab has made it out of Tutorial tho