Commentaires
fil: Re-Volt
Utrecht, Netherlands6076 years ago

Hm, interesting. What do you think about my concern raised?

fil: Re-Volt
Utrecht, Netherlands6076 years ago

Ah, right! I forgot about that.

fil: Re-Volt
Utrecht, Netherlands6076 years ago

Hm, that's an interesting question. Don't you need to reload the game, after doing that? Even with -nointro and -sload, that might cost a lot of time on slower pc's, and is probably different between systems.

Utrecht, Netherlands6076 years ago

Ah, okay. In the windowed version, the cursor doesn't seem to be as smooth, which is why I'd like to play full-screen, if possible. And I can, but I might not be able to get the video perfectly... and I wouldn't like to decrease in video quality.

Utrecht, Netherlands6076 years ago

Alright, I'm done frustrating myself. How do you record Lemmings? Recording windowed Lemmings is fine; is that what you do also? Playing Lemmings full-screen seems easier, but I can't find a way to record the entire screen without recording big black bars around it.

Utrecht, Netherlands6076 years ago

Edit: After some more testing, it does look like it doesn't matter. I've got the cycles set to 3000, by the way.

Utrecht, Netherlands6076 years ago

I had written a thread on this before, but scrapped it, because I wasn't sure anymore if the amount of cycles actually made any difference, as long as you aren't lowering it so much the Lemmings don't walk as fast anymore, or make it so high the game starts to behave strangely. However, I want to make sure: what setting do you use?

Utrecht, Netherlands6076 years ago

Well, the 'run' that didn't use Escape, which you found on YouTube, wasn't really a speedrun anyway, as the player usually saved all Lemmings possible, instead of saving the minimum required.

Utrecht, Netherlands6076 years ago

Hello, as described here: [quote]I guess I might as well reuse this topic, as the title is relevant: are the lem-fix executables allowed? There's lem-fix1, lem-fix2 and lem-fix3. The only thing they change is the music. If the patches are allowed they could be added to the Resources, perhaps.[/quote] [quote]Not sure what they are; are they only relevant to the Windows 95 version of the game?

I mean, if they literally do nothing but change the music. I don't really see why that would be a problem.[/quote] [quote]Oh, I'm sorry, they're for the MS-DOS version. It normally plays the first track whenever you fail a level or restart the game. The lem-fix executables change this odd behaviour.[/quote] It would be nice if the executables were added to the resources, then, I think, as I don't think they're available online too easily. You can get them here: https://www.lemmingsforums.net/index.php?action=dlattach;topic=1341.0;attach=1182 But that might only be available to members of Lemmings Forums. NCH is on Lemmings Forums, though, so he could download the zip and add it to Resources. :)

Utrecht, Netherlands6076 years ago

I agree with the timing, by the way. When doing IL's, it makes sense to me to execute the level optimally, pausing not costing time. When doing full runs, in-game time shouldn't be considered very important, as if it were, you could technically play one level at a time, and it'd be considered a full run, after adding up the individual times. I do wonder how fast forward will influence runs. I am in favour of it being allowed, though; it'll create an interesting difference for the ports that support it. It should be fixed, though, but I think it is in Windows 95. I mean, in some games, fast forward doesn't put the game at a fixed speed, but rather the highest speed the CPU/GPU can take, and that would make runs unfair.

Pandora aiment ceci
Utrecht, Netherlands6076 years ago

Oh, I'm sorry, they're for the MS-DOS version. It normally plays the first track whenever you fail a level or restart the game. The lem-fix executables change this odd behaviour.

Utrecht, Netherlands6076 years ago

I guess I might as well reuse this topic, as the title is relevant: are the lem-fix executables allowed? There's lem-fix1, lem-fix2 and lem-fix3. The only thing they change is the music. If the patches are allowed they could be added to the Resources, perhaps.

Utrecht, Netherlands6076 years ago

I just wanted to start running, but then I noticed: the Escape rule is still in place. Why? It makes things's needlessly difficult, and there's a parameter for Escape or not now anyway.

Utrecht, Netherlands6076 years ago

The leaderboard is sorted by real time, right? In that case, Windows Lemmings will be interesting... because it includes a fast-forward option.

fil: Re-Volt
Utrecht, Netherlands6076 years ago

Well, I guess that works.

fil: Re-Volt
Utrecht, Netherlands6076 years ago

Could you please reply, @Cheeezets and @Zaufkauf?

Utrecht, Netherlands6076 years ago

So, if you've run this game on Atari ST or MS-DOS (I'm not sure if it's the case on Amiga as well), you'll probably have noticed that sometimes when you press fire or space bar, it doesn't register, or it is buffered and carried out later. While running the DOS version today, I noticed that if I restarted the game entirely instead of resuming from the title screen, it seemed to work every time. However, later on, the opposite was true, and only the second play would work as it should. I am in the dark about how this works... it would be nice if there was a way to get it consistent every time, as now a big portion of the runs ends before the first split, as you'll fail to pick up one of the items in the cave, fail to open the menu at the door, or fail to pick up the cherry. At least, if you [I]don't[/I] fail any of those things, it seems like the rest of the game will be fairly consistent as well.

Utrecht, Netherlands6076 years ago

I'm not particularly interested in running this game, sorry. :) It's been years since I last played it, anyway... but this is one of the games I most care about, so I'm following it on speedrun.com for that reason. ;)

Utrecht, Netherlands6076 years ago

[quote] Regarding ESC feature, the only reason I'm really disallowing it at the moment, is because the only person outside myself to do an RTA attempt did so explicitly banning the feature, and because it isn't entirely clear to me yet which ports have some sort of ESC feature to utilize (like GB, SNES, or what have ya). I can see the pros and cons for allowing for both. [/quote] Well, if you don't use it now, you'll have two runs not using it, and it'll only make it have more of an impact if you change it later. I'd suggest switching over right away. If there's no reason to ban it, don't ban it. :) Ports don't matter, as they are separated anyway. Just remove the rule, and it can be used in whatever versions it is present. :)

fil: Re-Volt
Utrecht, Netherlands6076 years ago

... bump?

À propos de 607
Inscrit(e)
7 years ago
En ligne
13 days ago
Parties
19
Jeux joués
Lemmings
Lemmings
Dernière run 6 years ago
9
Parties
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Dernière run 7 years ago
4
Parties
Ice Age
Ice Age
Dernière run 4 years ago
4
Parties
Barbie in The 12 Dancing Princesses
Barbie in The 12 Dancing Princesses
Dernière run 6 years ago
1
Partie
Barbie Ocean Discovery
Barbie Ocean Discovery
Dernière run 5 years ago
1
Partie
Jeux suivis
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Dernière visite 4 months ago
310
visites
Ice Age
Ice Age
Dernière visite 1 month ago
250
visites
Colourblind
Colourblind
Dernière visite 3 years ago
45
visites
Jazz Jackrabbit
Jazz Jackrabbit
Dernière visite 4 years ago
61
visites
Yoshi's Island: Super Mario Advance 3
Yoshi's Island: Super Mario Advance 3
Dernière visite 1 year ago
83
visites
Re-Volt
Re-Volt
Dernière visite 3 years ago
179
visites
Lemmings
Lemmings
Dernière visite 1 year ago
255
visites
Barbie in The 12 Dancing Princesses
Barbie in The 12 Dancing Princesses
Dernière visite 2 years ago
184
visites
Jeux modérés
Ice Age
Ice Age
Dernière action 1 month ago
31
actions
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Dernière action 4 months ago
21
actions
Fantasy World Dizzy
Fantasy World Dizzy
Dernière action 1 year ago
1
action
Dizzy – The Ultimate Cartoon Adventure
Dizzy – The Ultimate Cartoon Adventure
Dernière action 3 years ago
1
action
Wonderland Dizzy
Wonderland Dizzy
Dernière action 1 year ago
1
action