[ru] Сам спидранить не могу, так хоть вам покажу, а то смотреть больно как вы с той заточкой мыкаетесь :D
Этот трюк - производная от "Сокращения" комбо через прыжок, позволяет игнорировать требования к энергии. Любая атака + ПКМ (right click) = прерванная анимация. Можно прожимать следующую атаку.
Any attack + RMB
[en] I can't speedrun myself, but I want to show you more efficient way to run Marakamda level, since to it's painful to see how you're scurry around with the knife.
This trick - is the consequence of combo "reduction" using a jump. It allows to ignore weapon's energy requirements. Any attack + Right button click = Interrupted animation. It's possible to perform the next attack after animation will be interrupted.
[addition from myself] It's very hard to perform attack with not enough energy when there are NO any targets locked. But it's pretty easy to do it when a target is locked. This attack will work in any mouse buttons clicks order:
- Right-click, then left-click
- Left-click, then right-click
- Simultaneous pushing left-click + right-click
P.S. standard keyboard+mouse layout is used (left-click: attack, right-click: jump)
Here is a video with mouse buttons clicks capture:
Indeed, it works quite well ! Thanks for the tip !
In my recent Marakamda run, I used the attack and jump simultaneously. To make it more easy to do, I allocated new keys of the keyboard to it. In this way, you don't have to touch the mouse which will not turn jump into dodge.
Вопрос тренировок - для меня не сложно и два-три полноценных комбо сократить без захвата цели. На стандартном управлении.
You right, it's always a matter of practice) I just wanted to expand a bit your explanation of this trick and show this difference)