Figure I'd post them here cuz why not. Some mechanics have been tweaked/added since then, but the latest demo serves a nice starting point for routing the retail release of Dragon Valley.
1.0.7 (layout same to retail release, but missing visuals) https://docs.google.com/spreadsheets/d/149EC-8YEtHuzj27jQe-OtUK0hAIPhSOPI448LaNw4ok
1.0.0.0 to 1.0.4 (old layout) https://docs.google.com/spreadsheets/d/1hUPkBo2MgyFHmTTutVgKwHapS2FRXt4e99EJssx1Pmc
The demo has now been updated to reflect the latest physics, thus these boards are now fully retired. If you wish to submit ILs with the current one, please use the Dragon Valley board instead.
Enforcing 60FPS only has fallen through. Although full game boards have been split for a while, the individual level boards have not, leading to potential confusion, but have remained as they are due to the sheer amount of them and lack of competition.
However, until the definitive patch of FP2 com