Adventures is a boon for VS speedruns
9 months ago
United States

Adventures are practically made for speedrunning in this game. They're a great length, they have some variety and require some skill and routing (I think), and they're completeable in a manageable timeframe. They're even easily resettable. I'm already workshopping a speedrun for the first Adventure and I haven't even finished the other three.

There are some ruleset questions RE: which relics should be allowed. Assuming the ruleset permits arcanas, hyper, hurry, and (probably) random events, that provides a bit of a barrier to entry for main game progress as those would be a must. I don't think that's a big deal though.

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A few updates regarding characters, maps, and some clarifications.

Hey everyone, I apologize for the delay in updates and such. We've got a few notes to share with you in regards to things we added and doubts you've been having in the past months. I'll leave everything below:

*Maps Added:

-Polus Republica

-Space 54

*Characters Added:

-Emergency Meeting

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