Descripción

This run was basically perfect execution-wise, and I implemented some faster strategies over the previous WR. I'd estimate 2 seconds could be saved from optimal movement/menuing, and there might be a faster strategy somewhere I didn't think of.

Trial 12 was a cool time save, instead of dashing or lunge punching to the corner, I do midscreen shoulder and delay the FADC so that I don't cross under when doing U1. It's pretty precise but saves a couple seconds.

Trials 18, 22, and 24 also wasted no time with the corner push before Super, since if you start with lunge punch, you have to wait for Dan to rise and stop blocking before you can start the combo. On 24 this requires an extra LP Lunge Punch to reach the corner, but this is fast and makes the rest of the combo very consistent. I added a LK before the HK to make it easier which only loses a few frames.

Tabla de clasificación
Nivel
Yun
Categoría
Trials
Partida
Rango
Primer lugar
1st
Tiempo
4m 37s
Fecha
2 years ago
Plataforma
USA / NTSCPC
Detalles
Jugador
Verificado
2 years ago
Enviado
2 years ago
Estadísticas del juego
Seguidores
113
Partidas
586
Jugadores
113
Últimos hilos
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