Yea, I use down+right for my BBG setup, so it's possible to input 2 directions on the dpad (of course not left+right, that's TAS only)
can you record that and upload it to youtube so I can see that?
no, because for that smb3 tas, all you have to do is a frame perfect input and you basically wait until the tas cues you to do the input. for 8-1 fpg, you have no time to wait, so if you were to play an smb1 tas with rta 8-1 fpg it wouldn't help. plus there are alot of frame perfect inputs done in a short span of time so it won't aid someone in doing 8-1 fpg.
climb up the fence and wall run to the box and mash spacebar to walljump from those boxes to the wall to grab the ledge. I think this is a faster clip compared to wr
there's a download site http://freegamepick.net/en/parkour-go/ but for some reason when you complete level 9 it goes to the main menu
Yea I already know that because I watched your tutorial and got pretty good at all the levels, but even with preloading the levels the loads were shorter but they were around 6 seconds.
Hello, I am interested in speedrunning this game but I have a little problem about the loading times being counted on into the speedrun. I don't have a great pc, so it would be unfair for me to lose time just because my pc wasn't as great. For future runs can we remove loading times in between levels? I also suggest that timing should start the frame level one starts instead of the frame you click on the level 1 button.
I think this is a subpixel-dependent trick because at times mario might collect a coin, and sometimes he doesn't land on the walljump pixel to the left.
How I did it: I run to the wall on the left and release left when mario is about to hit the wall. I think doing this will put mario to the exact same subpixel, but I'm not sure. Next, I do down+right and jump to do a fast acceleration, then I do another small jump in order to land on the walljump pixel, then I pause the frame Mario lands on it. Next, I switch from thumb grip to claw grip and buffer the inputs L + A, I then unpause the game and I do a full jump. Mario might land on walljump pixel to the left, and if he does, do a jump from there as well, which is enough height to get Mario on top of the underground section.
I think it softlocks because for the all-stars version its not just mario simply walking to a wall to end the level, but the castle has to be entered so that it triggers mario to do an animation that ends the level.
i have a feeling my time is either 21.80 or 21.83 but i'm not sure
getting a crt will definitely help but if you don't have access to it you just have to practice if you want to do a fpg
for me it doesn't work, is it because of i'm using a smb+duck hunt cartridge?
@iplaymario124 it's not a pal rom because the tempo in the music on the video is the same for the ntsc version.
i prefer putting the leaderboard in a google spreadsheet because it looks more organized in my opinion.
you walked on the ground for multiple frames. you have to walk on that perfect spot for 2 frames to slow mario down, then do the 1-2g.
try pressing left at different times. maybe you pressed left too early