What would be the best way to handle categories starting with a new account? Other gacha games (like Zenless Zone Zero) have categories like this, which may be a good place to look for guidance on rules. Here are some general rules that adapted from ZZZ that seem applicable to Nikki:
- Runs must be in a full-sized single segmented video showing the whole game screen. Editing is prohibited.
- Runs must be in a video format that is available permanently to be view by anyone (e.g. Twitch, Youtube, Bilibili).
- Major glitches are prohibited.
- Mods of any kind are prohibited.
- Paid contents are prohibited.
- Limited time events and contents are prohibited.
- Mail rewards are prohibited.
- Resonance gacha is prohibited (except where required by the tutorial).
I think these rules seem good, but maybe we can also have a category that allows gacha on the permanent resonance (blue crystals), but only with currency earned in-game (no cash purchases of stellarite). There is a "Gacha" category for ZZZ that works this way, and would replace the last rule with these:
- Gacha in the "Distant Sea" resonance using Resonite Crystals and/or Diamond's earned in-game are allowed.
- Gacha in time-limited resonance using Revelation Crystals is prohibited.
It seems like the no gacha rules are more popular, but both of these could exist if players were interested.
As for timing, I have a few ideas on what runs could be fun. All of these would start timing when you first gain control of Nikki in the Prologue.
Aurosa%
Timing ends when you craft the final piece of the Wishful Aurosa outfit.
This may be a really really long run, but with good routing it may be a very interesting category. You need to beat the main story with all of its platforming/puzzle segments, but you also need to route in enough whimstars and crafting materials to beat all of the Sovereigns to craft the outfit.
Chigda%
Timing ends when landing the final hit on the boss Chigda in the Wishing Woods.
This is similar to the Aurosa% run, but cuts out any material farming and the long chain of stylist battles needed to beat the Sovereigns. It's a more platforming-focused run, similar to a game like Mario Odyssey.
Cool%
Timing ends when reaching the "Success" screen in the stylist battle against the Sovereign of Cool.
This is like a mini-version of Aurosa% that doesn't require the player to move past Florawish. I suspect this would be a popular category.
Bouldy%
Timing ends when landing the final hit on the boss Bouldy.
A mini-version of Chigda% that also doesn't require a lot of stylist battles.