Was wondering if any chance of an Any% category that only allows the Alt glitch which lets you clip through walls by exploiting the game freezing when using the alt key (or holding the title bar with a mouse click) would be here as a new category. I think this could have interesting strategies for faster times, mainly on stages where a wall blocks you from getting to the end without going around. This would also make it so people can run the game with this major glitch without having to be restricted by the major glitches category which has a steep entry level for learning.
As in a run of the game on a new save file going through the episodes from start to end without use of a NG+.
Those GRP files I think are compressed archives, annoyingly no one has figured out the compression method yet.
Asking since I've been planning and practicing a run of the 2015 Raw Thrills Jurassic Park arcade game, and also the Jurassic Park III arcade game from Konami. BTW I plan to do both of the runs on real arcade hardware and in fact have been practicing the Raw Thrills game on a real machine since I know where the nearest arcades with both games are (and how the Raw Thrills game is super common rn).
Should there be both with load times, and without load times on the leaderboard? Since load times (on PC at least) depends based on if you're playing on a HDD or an SSD. Also since on consoles you can ether play it off the disc, or from a digital copy depending on where you got the game from.
Try seeing if settings people use for the SNES or Sega Mega Drive on the Framemeister gives good results since all three are graphically similar enough to maybe work well.
I've been wanting for this format to be found out also, but no luck. I do know that another game Darkened Skye from the same developers uses a very similar format, but that's not very helpful when I have no leads on extraction.
There not on the leader board as far as I see. Same with MiSter, but shouldn't the MiSter count as emulation since that's what it does?
I agree with this rule since there's no reason not to skip cutscenes during a speedrun
Nice strategy of switching irl players between songs during the run
Update: I can't view it in the US thanks to "SME", like wtf is SME?! lol, oh well, I at least got to see it to verify it before hand...
If I were to run the game on Gameloft Classics via Android (real phone) would it be put on here as emulated Java? Also there's an Android version of this game so I'd imagine that the Android version made before the Classics re-release would be labeled as Android and Classics release being Java. Version number in the Classics version is 1.2.5 btw. I've only seen 1.2.0 on the original J2ME releases.
Which version of the game would that be? If you don't know, Gameloft re-released 20 of there older J2ME games for Android and iOS in a collection known as Gameloft Classics which is different from the original Android/iOS versions of this game instead being one of the J2ME versions released. The about page says it's 1.2.5 copyright 2008. The resolution seems to be the same as the only accepted Java version.
I've seen many other OG Xbox games that can be played on 360/Xbone that is allowed on the leaderboards. Sometimes and most times they'd label it as being played on 360 via backwards compatibility, while a few like LSWII just has you pick OG Xbox since that game already is on the 360 separate from the OG Xbox port, just make sure you say it's being played via backwards compatibility on what console.
Ok thanks. BTW if you're wondering why the image is dim is because at default brightness on the CRT it would be way to bright to see.
Want to run this game using this setup due to lack of decent capture for PS2, would this work fine? I made the speakers of the system be under the phone so it can be audible. Phone fps records at 29.78fps according to the file info in Windows. Am running off the disc, though because the console is across the room you most likely can't hear it moving (am on the fat model btw).
The video,
mirror in case that other one doesn't work since I swear YT compressed it, https://drive.google.com/file/d/1EQhjB-QdaWQUbIdNLzoKyrr19RliHPvs/view
Typically I use Kemulator for J2ME games, but am unsure if it's good enough for J2ME speedruns. While I do have a few J2ME based phones, I can't transfer games onto any atm.
Since it was only released on obscure J2ME i-mode Domoco phones pretty much nothing appears on google except the speedrun page
Firstly when you die you may get your previously empty bomb and strikes back.
From what I've seen the blue beam is the best power-up, and can be stacked up to three times.
On the bosses once you can hit one spam the bomb button (Y/Triangle) which will cause any projectiles to despawn. Then use all of your strikes until you run out.
If you're terrible (like me) and die during a boss you may get more bombs like previously mentioned so use those. You can even die on purpose during a boss to get this done faster, but can be risky. Lastly after the first boss you typically have to outrun the crashing boss while dodging enemies. Just hold up until you die. It will not only end the stage early, but also won't make you loose a life due to this section being a bonus.
Only other thing I can think of is keep spamming fire when loads of enemies are up, and if you're in a less tense part with fewer enemies then shoot at a lower rate until more appear that you can't handle without spamming fire.