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California, USAteddyras5 years ago

Each level has an in game timer on it, so it seems like something that could be run. I'm personally not too interested in it, but if anybody else is let me know in this thread so I can add all the levels, cause there are a lot of them (30).

Record a video of your IL (any of them) and post it here, I will add IL's after.

California, USAteddyras5 years ago

What?

Dude just flails against a wall and the boss dies or most of the game is done in the pause screen. Is there a run with an input viewer or like a quick text guide somewhere cause I dont know what's even going on, but this is prime awful block material, one of you should submit like all bosses or something.

California, USAteddyras5 years ago

I'm going to retime the old runs to see what their time is in the new timing method.

I've also done a new run with the new timing method and 11 splits and whatnot, won't submit it until the other runs have been retimed.

But yeah, timing is based off tape get, no longer recording end. The full recording still has to be on the PB video to validate the run. More than 11 tapes will spawn, it'll just keep spawning bullets and flashlights and tapes beyond 11, so you really need to be careful holding G in bathrooms and whatnot, if you pick one up on accident and dont notice.

run with new timing (wr for now, idk, still need to retime):

California, USAteddyras6 years ago

I thought it was fixed in update 4, but there's a bug in level 9 any time when a guided laser comes out, but mostly on phase 5 and once on phase 6 for me, where the game will crash.

It didn't affect me at all until practicing the level today, and it's only happened the faster I've gotten at this level, so my best guess is that if you type a letter at the same exact time that it spawns the 1st laser it crashes.

It shouldn't be a problem if you're newer, but the faster you get at the pope level, the more likely it is to crash at that part.

I found out at the start of this update you can just kinda wait for the lasers to come out and it doesnt crash anymore, but you have to 1) type more words with numbers in them 2) go slower.

the error message will look like this, if you get it go post it on the bug thread on the forum or something so it gets fixed.

############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object obj_weapon_laser_throne_rifle:

stack frame is gml_Object_obj_weapon_laser_throne_rifle_Other_10 (line -1) called from - gml_Object_obj_weapon_Step_0 (line -1) - <unknown source line>

California, USAteddyras6 years ago

that phase is so stressful and I'm hoping there's a way to deal with it instead of just go slow and careful.

California, USAteddyras6 years ago

I've managed to avoid it in most runs, but sometimes the cheerleader just isnt there and it worries me. Waiting to grab the key and walking over to the breakable wall tends to help make sure the cheerleader spawns in, but one time it just didn't doing the exact same thing. I've been making sure to go to the top left when I enter the spider room to make sure she's there since my last softlock and she hasn't left since.

I'm still just guessing though, if somebody who has done a TAS of this game or anyone with more game knowledge can tell me what causes it for sure, cause this would make the this level a little less stressful. I'm hoping it's not tied to a frame like the item drops and ends up being a roll of the dice, I'm hoping it's consistently avoidable.

Anybody know anything?

California, USAteddyras6 years ago

It didn't add a new chamber, so I think the current category stands; however it added and IN GAME TIMER so I'm going to add a column for in game time. This wont affect old runs, but new ones will need IGT. Will need to see if it's an accurate timer or not, but for now seems pretty neat. Turn it on from the options similar to other games like enter the gungeon. It pauses time on boon screens too, so that's interesting, fast menuing not required I guess.

Join the discord to help figure more junk out and so I can make more mods and stuff. The strategy will probably change slightly, but I can see it being pretty much the same grind for getting crits + damage, but I dont know for sure, share ideas/ any glitches there so we can break the game. Link is in the side menu.

There's the basis for a new category on that punishment menu for a Max Punishment%, but that will take some grinding to get to. Once somebody does a run of that with a recording and lets me know (or potentially any future mods know) it will be added.

Anywho good luck getting out of hell.

forgot to edit this sooner, but yeah, new category because the in game timer is pretty good to the point where it's silly to ask for RTA on top of the IGT. Also the balance changes are enough that different strats are being used and it ends up different enough where trying to compare this patch to the old one on the same board would be confusing. If the next patch in february doesnt add Elysium, it's unlikely this will get moved to misc so soon, but I'm holding out hope it comes out then mostly so someone can submit this game to sgdq and zag can escape hell, but also idk about anyone else, but I'm getting tired of bone hydra and I want to go beyond.

California, USAteddyras6 years ago

Current plan is to move obsoleted categories to a miscellaneous category until eventually we have the full game where it just becomes any%. If anyone comes up with other categories, let me know, but same thing will happen if they add more game to the game, it goes in the misc pile. Only other category I can think of right now is like new save file% but idk if anyone would do that, the game pretty much requires you to die a few times.

edit: oh yeah, as far as other weapons go, I'm of the opinion it doesn't matter what you use, but if anyone wants to have different weapons included I can do what I did on receiver or what they did for characters on the Gungeon board and add a "Weapon Used" variable so you can have multiple runs for each weapon that appear on the same leaderboard. right now there's hardly anybody here, so I'm not sure it's worth it, but once the full game is out, for sure.

let me know your opinion.

SatanIsAChillGuy les gusta esto
California, USAteddyras7 years ago

I dont have a good way to time these, but can someone see how long it takes when 1) pumkin eats something, 2) pumkin dont want that, 3) his 15 ending, 4) his 20 ending.

I wanna know if getting a 20 is faster just off of no "i dont want that"'s and that the longer outro doesnt ruin it.

Acerca de teddyras
I play cool games only. If you're like "what the heck is that game?" idk take a look, it's cool
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