Comentarios
California, USAteddyras3 years ago

If you look at the run video I was short 1 coin at 39, going back to kill an enemy would have lost 10 seconds at most, or doing a quitout near a porta potty to get 10 more coins takes like 5 seconds. Honestly with better enemy coin drop luck it would be 40.

If you want I can pb again with 40 coins at that point, or download a newer patch from itch and lower the time. the extra health doesn't matter, I only lost 6 health the entire fight in the video out of 30.

You're also welcome to downpatch using steam db to find the right version and there's at least one thing from github I know of that you can download that does it since steam made it a pain in the ass. But since the dev is here, ondy can include an older version in the betas tab on steam (located by right clicking a game, going to properties, clicking betas) if you really think 5 seconds (if any, again, probably no difference with better drop luck) is such a big advantage.

California, USAteddyras3 years ago

I did a run of the 2021 game and I'd rather not make a new leaderboard. got a video on my twitch

nullucid les gusta esto
California, USAteddyras3 years ago

Ideas for other categories: 100%, Pacifist (achievement is less than 10 kills), All Bosses

Give me a video of the run and you get the category

California, USAteddyras4 years ago

flash is no longer supported, so I dont think there's a way to play the game with the archive anymore.

California, USAteddyras4 years ago

I just use attendant cause camera synergy, but waitress and dog are decent. never used security guard much cause access to bullets is kinda non-existent until later in the game. still faster to just have brooms tbh than to not, less text boxes and you have to buy them anyway to get the waiter and some good items in the overworld.

Jadusable2 les gusta esto
California, USAteddyras4 years ago

If anyone wants to run this game, but like wants to kill all the dragons or something, video it, dm it to me, I make category ez.

I'm thinking other category ideas might be like all bosses, 100% (bruh), all trophies, potentially you find how to clip into the shop walls to skip having to walk through the forest and the run gets super short and we split any% to a no oob. but yeah vid 1st

California, USAteddyras4 years ago

everything in this game is rng. it's great.

no idea what the stats do except competence, which at 2 or more lets you clean up messes without a broom for the price of an additional text box instead of the 10 hp sacrifice. the rest apparently affect the overworld according to oats, the dev. I think he said the thing at the bottom that's like chill or scarred or whatever affects your run away or encounter chance, but he was pretty vague when I asked.

hilo: ULTRAKILL
California, USAteddyras4 years ago

a lot of the glitches in this game ended up being made into features, so like what are you talking about specifically? go ahead and submit your "glitchless" run to any%, nothing's stopping you.

we made no oob, but it's a category extension cause it's just slower any%, you dont skip levels. pretty sure it's just gonna be the same thing, but just arbitrarily not using tech. https://www.speedrun.com/ultrakill_category_extensions#No_OOB

California, USAteddyras4 years ago

oh, I forgot to link the official discord, putting it on the sidebar

hilo: ULTRAKILL
California, USAteddyras4 years ago

https://www.speedrun.com/ultrakill_category_extensions <--

Here's a place to put any meme runs, or runs that don't currently fit into the main leaderboard here. Notably I put a No OOB category in category extensions, which was requested. Currently I have all the messed up eye pain video settings as categories (36p, modern art, indie art), and a few other runs I've seen people do.

Some categories in category extensions may be included in the main board in the future, such as All Bosses or No OOB, dependent on mod team decision, popularity, and further updates to the game increasing the differences between a category and current Any% or All P Rank runs.

If your category does not yet exist: please link me videos of your runs here, in the category extension forums, or through site dm's and they will be added to the category extension board.

tilkomp les gusta esto
California, USAteddyras4 years ago

Ok, I added Any%. I figure there's no point in single or multi since it's all new game, but I could add that if someone wants a split or does a co-op run.

NG+ would be a 1 stage speedrun so... no :P I could add IL's for this game, but I don't think anyone is going to do IL's for this game.

seri les gusta esto
hilo: The Site
California, USAteddyras4 years ago

requesting this game no longer be listed as prerelease https://www.speedrun.com/ultrakill since you can buy it on steam now

Seydie les gusta esto
hilo: ULTRAKILL
California, USAteddyras4 years ago

Most of the movement tech in this speedrun are intended game mechanics. Many started off unintended like slam storage and punching your own bullets, but they have been kept in the game because they're cool. Like Celeste, the game will not teach you about it until later in the game, heck, the game doesnt teach you how to do a dash jump until 2-1, but there's a lot of good dash jumping levels in Limbo. In game tutorials for some mechanics will likely be added in later acts, but for now, watch runs, read the guide, etc.

Other things like the 1-3 oob is not a glitch, but an abuse of the game optimization deloading the room and the door close radius not being small enough. Skipping enemy arena triggers is also not a glitch, please skip the 0-4 final arena, the 0-2 arena (hardest one tbh), and whatever others you can find. The 2-2 explosion boost around the railgun room is also not a glitch, it's like 1-3, the game deloads rooms based around doors opening and closing for optimization reasons and it's deloaded until you open the door (from the wrong side, but hey, lust is a very open layer tbh).

The list of glitches is smaller than you think:

Door Clips: sliding into the level geometry on doors at a slight angle to the left or right of perpendicular to the wall to fall out of bounds. Used notably in 2-3 & 3-1. The clip in 0-1 is similar, however the recent patch made it easier to do, so it's now bordering on intended game mechanic.

Door Checkpoints: loading a checkpoint in close proximity to doors can put the player out of bounds, deload certain floors, and load them in an incorrect place. Was used in 0-2 on patch 1.05, but on the --Early Access-- patch, it is not used in 0-2 due to the end level trigger pipe being given collision; however, the 1st door load is still used to deload the floor. Is used on the current patch in certain 3-1 strats.

Skull Warping: punching a skull key then pausing and loading checkpoint mid punch will let you keep the skull, allowing you to warp it with you to the last used checkpoint. Used notably on 1-1 and 2-4.

Honestly that's it, just 3. If you're planning on doing glitchless runs, please dont limit yourself thinking it's a glitch when it's not.

California, USAteddyras4 years ago

ok, it's up, did normal mode for now, can add more difficulties if people have them

California, USAteddyras4 years ago

I dont think there's a difference aside from maybe load times, but I dont have a switch, so I dont know. Oh god, I forgot they added difficulty, uh, I guess I can just make single and multi main categories and have difficulty be sub categories, but nobody will run every difficulty.

I'm thinking just have easy and then add more difficulties if someone has a video for others. I'm assuming easy is the fastest. and the highest difficulty had 3 levels to it -_- I couldn't beat a few of those on max level 3 difficulty, most notably spider crab, with my lvl 100 crab.

So like 4 main categories 1) Any% NG+ Multi Crab 2) Any% Multi Crab 3) Any% NG+ Single Crab 4) Any% Single Crab. Then sub categories for difficulty, start with 1, add more if there's video for it, and PC and Switch same board because it's probably close enough. Sound good?

hilo: ULTRAKILL
California, USAteddyras4 years ago

oh it's for IL's. I can do full game no oob category if there's a full run video, but no oob would only affect 6 IL's. Everything else people do in runs isn't a glitch: slide boosts, slam storage, punching your own bullets, etc are all mechanics and they aren't hard to do, they just need some practice.

Just submit to any% for ILs or kill every enemy with enough style points for P rank. P rank is basically no oob anyways.

California, USAteddyras4 years ago

Do you have a video of a run of the current patches? I've been busy with other games and haven't been able to speedrun the new patch yet.

I'll move the old categories misc and rename to early access since the new game has more levels and the mechanics are a little different. I can add new categories as soon as there's a video of a run. I'm still uncertain what condition one of the new levels shows up at because I saw it show up differently for my game and a different streamer's. Unsure which categories it affects.

hilo: ULTRAKILL
California, USAteddyras4 years ago

where's the video?

Acerca de teddyras
I play cool games only. If you're like "what the heck is that game?" idk take a look, it's cool
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