I just recently did a speed run for ProKop/Jimmy for The Peace Keepers/Rushing Beat Shura. While the run can be viewed on YouTube, I noticed the leaderboard has none for Prokop/Jimmy and Al/Kythring. I want to put in a request for Al and Prokop categories for the leaderboard if possible.
I just submitted a time for Any% Glitchless of 46:23, but because of the load time requested, I put in 00:04.88 instead. This is not correct, and it should've been 46:23. This was also played on a Nintendo Switch on the Castlevania Anniversary Collection.
As you all know by now, Twitch has announced a new rule in regards to Highlights that will go into effect on April 19th. The new rule imposes a 100-hour limit for Highlight storage and affects Highlights and uploads; it does not affect Clips and past VODs.
If you have uploaded speed runs to SRC with Twitch Highlights, I would strongly recommend exporting current runs to your computer or on a YouTube channel should you have it. If you wish to keep obsoleted runs, export those as well, otherwise delete the ones you don't wish to keep.
Most of my runs were from highlights, I'll be sure to have them exported to YouTube. Thankfully, most of my guides are uploaded to YouTube.
You have two months to get them exported before Twitch decides to delete the ones with the lowest views. Let's preserve those runs!
As you all know by now, Twitch plans to implement a 100-hour limit on Highlights which will go into effect on April 19th. This rule only applies to Highlights and uploads, Clips and past VODs don't apply to the new rule.
For those who have submitted runs to SRC with Twitch highlights, I would strongly recommend uploading them to your computer or exporting them to YouTube should you have a channel. I would also strongly export current runs on the leaderboard to preserve them. If you have obsoleted runs either consider exporting them if you wish to keep them or delete the ones you don't want to keep.
Most of my runs and guides have been highlighted, so I'll ensure they are exported to YouTube. Thankfully, most of the guides I've made for Rival Turf and other games have been exported already.
You have two months to get your highlighted runs exported. Please view Twitch's social accounts for the rule change.
Though I've been moderating this board for some years now, I sadly don't have the time for it... I'll continue to mod the board but I will need some help for those periods when I'm not available.
If you're interested in helping out with run submissions, rules, etc, feel free to leave a post here or DM me and I'll have you instated as a mod.
The recent submission has turbo being used. Upon discovering that whoever was the last mod for this board didn't set up rules it's become obvious some things will need to be fixed going forward.
I'll be setting the standard rules for all runners for this board as to when to start and end time. Also, I'll be creating a new board for those who want to use turbo. Expect these changes to occur in the next few days. Any suggestions are also welcomed.
Having read the rules for the runs for this game, I discovered that the Cowabunga collection prevents the removal of a button for special attack use as the game will not allow it without assigning a button for it. This also seems to affect trying to use the special with attack and jump buttons it seems.
The Cowabunga collection version might need its own rules.
While playing TMNT Arcade with Raph, I found a strat to use against Krang. I'm probably terrible at explaining things in detail, so I highlighted it to show. I have not tested it with the other Turtles, but if it works for them like Leo and Mike, this could change things a bit. I call this trick the Rotor Axis! Feel free to laugh, it was the first thing that came to mind.
3 Weeks ago, I submitted a run for Final Fight 2 Haggar Normal any% and it has not been verified yet. I was told I had to wait 20 days/ 3 weeks before reporting in.
What should I do? Get in touch with the moderators on social media or someone on SRC?
I went ahead and added an any% Two-Player category to the Leaderboards today.
If you ever wanted to submit a Two-Player run for Two-Players it's now possible. I'm looking forward to seeing what kinds of runs this category will have.
I just submitted a run the other day that was rejected due to the use of a "savestate" which I didn't think I was using. This is also the first time I've submitted a run using Bizhawk.
I was told to use the "Reset" function next time. Does that mean a soft reset or a hard reset? I want to make sure the next time I do submit a Power Blade run or any games using Bizhawk I'll know what to do and not to do.
Next year, I plan to start learning to speedrun the arcade version that's on the Capcom Beat-em up Bundle. I've played all five characters, but I feel more inclined for melee fighters since there are hardly any runs with them aside from Elf and Wizard.
From what I've heard, Dwarf is bad, so it's either Fighter or Cleric. I did learn that Cleric has the fastest recovering time from guarding attacks and has probably the second-best magic. The fighter is probably better for fighting rather than magic mega crush. Any suggestions would help.
I have a runner by the name of Cybergeddon who submitted two runs for Final Fight Guy. He's using a Super Famicom and a Chinese Everdrive.
I know Everdrive is used to store multiple games to play certain systems, but I'm not sure if Everdrives are used for speedrun submissions.
Any clarification would help.
I just learned that a run I verified the other day all of the sudden got first place, which isn't.
The time was around 3-hours and it was nowhere near the current WR of 54 minutes.
I need some help with changing placements on the leaderboard as I never had to deal with this before.
Is there any difference between the U.S and JP versions?
I kind of noticed the fact that at mission 6 when you use a mega crash to bypass the first electric barrier I don't have enough IF's for the second one. For some reason, Capcom only put out the JP ROM for the Capcom Arcade Stadium and no ENG ROM.
I have succeeded in doing it in the past, but I wasn't able to do it again.
Also, is there any info on the game's weapons if they're stronger or weaker between the two? Any info would help.
I was wondering if it's possible to do weapon-only runs like assault rifle, spread shot, flamethrower, and rocket launcher-only runs?
I was thinking it would be interesting to see if you can beat the game by just using only one weapon. Spread shot and Flamethrower are available on mission 2 while rocket launcher is available on mission 3. So for those runs, you use the assault rifle until those weapons become available and stick with that weapon.
I want to do some runs with just a specific weapon, and it would interesting to see how fast it would be.
I wonder if it's possible to consider some new run categories like 100% (picking up all items, food, and weapons.) or doing like weapons only?
I think having something like that would be of use for this game aside from difficulty.
The reason I'm bringing this up is due to a conversation I had with Cypherin a few days ago about how most of my Final Fight 2 runs get rejected for GDQ's. I think we may need some interesting categories to give the leaderboards some life. Any ideas are welcomed.
Last week or so, I was trying to find the appropriate time for a countdown. I learned through some tests that the countdown is right around -13.96. I believe this might the right one as by the time you control your character the timer will be right around the 0.00 range.
When I was submitting my run, I kind of got confused about where to put the correct time. The time I submitted was 2163.83 for in-game time.
Is it suppose to be 21 minutes, 63 seconds, and 83 milliseconds? It's kind of new to me.
I don't know if this topic would be appropriate, if not my apologies in advance.
Are there any plans to create a leaderboard for the Ninja Warriors Once Again/Ninja Saviors? I plan to return to speedrunning next month, and I plan to start with Ninja first
I hope there'll be some news in regards to that.