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speedrun: Dr. Muto
San José, CA, USArenim_g2 years ago

Is this run archived anywhere?

San José, CA, USArenim_g3 years ago

not unless we had outside help :( i just know how to run at walls until something happens

Yorbxdouble les gusta esto
San José, CA, USArenim_g3 years ago

full twister snoops some more skip saves 1+ minute

San José, CA, USArenim_g3 years ago

few more things game might finally be opening up :) wishing waters robot part skip, RTA viable and 5+ minutes faster and RTA viable

this also shows off a thing i don't think has been discovered, where if you switch characters before damage happens, you just don't take damage but get the damage boost effects, that could be useful in some areas but i gotta look into it more

wishing waters puzzle skip, saves 5-8 seconds

if you could die in the room right before starting the second twister mission, you could in theory clip straight into the chip room and skip the twister snooping mission, only problem is for some reason after the cutscene starts all the robots except for the ones at the very beginning of the level dies, meaning you'd have to backtrack all the way to there, die, and then walk all the way back

if you could die reasonably close to the beginning of the level, you could save another minute easily i think

San José, CA, USArenim_g3 years ago

new skip, skips the first twister snooping mission

San José, CA, USArenim_g3 years ago

quick continuation of the previous clip proving that it IS possible, but is tas only due to how narrow these platforms are

San José, CA, USArenim_g3 years ago

to add onto this: the loading zone for the brain room is fully loaded if the room itself is loaded, so if you could manage a wall clip at any point, you could skip straight to brain. as long as the brain is activated the other 2 robo parts don't matter

the loading zones for the ending of the first twister camera section is also active, if you could clip through the metal door covering it the mission would just end, same goes for the 2 metal doors at the end of wishing waters and the keycard door in mondo mountain, if you can clip through both somehow you can same some serious time, so far the most likely of those 2 is the mondo mountain keydoor skip because there's at least enemies in that area to do something with maybe

San José, CA, USArenim_g3 years ago

Not a skip exactly, but something that could be potentially useful that could skip the robot legs room if you could reload the area from out of bounds, which in theory you CAN do but it by jumping along the level seam on the right side and clipping into the world just enough to activate the loading trigger out of bounds, but that is more or less tas only.

If you die during a cutscene, it sets you back to your previous checkpoint while still in a cutscene state, which just means wherever you're standing during the cutscene is your location after the cutscene ends

also for anyone else who is interested in helping glitch hunt, here are some major memory addresses for Dolphin Memory View

HP;8131CC9B;Byte Z-pos;8132040C;Float Y-pos;81320410;Float X-pos;81320414;Float Movement Speed;81321160;Float Vehicle Speed;81321A18;Float Damage Boost Z;813220EC;Float Damage Boost X;813220F4;Float

San José, CA, USArenim_g4 years ago

alternative strat for robot legs room, slower but more consistent

Justgingeryt les gusta esto
San José, CA, USArenim_g4 years ago

Hi, I'm not dead. I come with 3 more tricks

Gate Skip using a double jumping method with short ceilings.

Wishing Waters Gate Cutscene skip

Bruised Man's Curve Skip

San José, CA, USArenim_g5 years ago

I found a few more clips using weird robot hitboxes Pump Station 2 clip/skip

Gate clip/skip

hilo: Re-Volt
San José, CA, USArenim_g6 years ago

adding another type of run just segments the game further, do you really want any% no pickups, Any% no pickups no instance models, any% pickups, any% pickups instance models? if anything it should be a variable when you submit a run since it doesn't do much to the game

607 les gusta esto
hilo: Re-Volt
San José, CA, USArenim_g6 years ago

You're using the same version as we are, we just have instanced models turned off

https://i.imgur.com/ObEKQnn.png

607 les gusta esto
hilo: Re-Volt
San José, CA, USArenim_g6 years ago

The best thing to do when it comes to loading screens would be just subtract loading times from the final time so that way loading differences don't matter

hilo: Re-Volt
San José, CA, USArenim_g6 years ago

is Alt+F4 allowed? you can alt+f4 to skip the ceremonies which saves upwards of 13ish seconds at the end of each cup, saving (almost) 40 seconds for all cups, and depending on route 50 seconds for 100%

San José, CA, USArenim_g6 years ago

figured if anyone was still following this game, i found a couple more skips that'll shave some time off the run

- Golem Sr sequence break (could save roughly a min+ with homing pucks, fairly easy to do) - Sharkbot Grotto break - after destroying the gates you can just jump over the wall by holding back + jumping right before you hit the lip, to make it over you need to hold forward once you hop up into the air - Bridge Skip, skips building the bridge in A Bridge Too Far, saves roughly 45s, if you wiggle against certain lips, you stick to them for a second and using that can bypass this one area. im still exploring for more potential with this technique alone

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