Hilos
Cumbria, EnglandpetaQ2 years ago

Just curious what the best rhythm for Coffee% is, and whether we know what the fastest possible time is. I've got to 6.56 and my best guess is it just requires perfect 1 frame on/off mashing, but I seem to be slowing myself down somewhere. Free raktajino for any help :D

Cumbria, EnglandpetaQ2 years ago
  1. Follow User Following games is great, what about users too? It can at times be a stretch to have to use many other social media accounts to keep up with buddies or those whose runs you enjoy. This would be a nice way to centralise such activity.
  2. Community tab /splash page for profiles It'd be great to have a little area to, for example, display/promote your blurb as a runner: that may include the ability to sticky your tutorials, a small blog space or link to such beneath featured run, or other such material. Speaking personally I run many very small-community games, and if runners who were looking at my profile for ideas etc could see easy-access links or mini posts, here, about game guides/resources or FAQs, that might make it a good experience.
Cumbria, EnglandpetaQ2 years ago

Haven't fleshed out yet but curious if anyone else would be interested in some dumb categories - all wood/iron shots, Major% aka 4 rounds etc may be fun. Also @NESAtlas what strategy observations have you made? We seem to be good at diff holes. Wondering what scope for 19:xx is there. Especially curious whether we can manip to prevent long shots redrawing the screen many times on landing/rolling, that'd be a big timesave.

Peanutfan22 les gusta esto
Cumbria, EnglandpetaQ2 years ago

I have been appointed as mod for this game, and I think the timing rules need to be clearer. I'd welcome thoughts from runners on this as well as any other stuff related. I have direct messaged a couple of runners whose runs were never verified to include them on this, but for now I have verified their runs as-is. In the next few days once we discuss this I think it would be in order to retime existing runs for consistency. Thanks!

Cumbria, EnglandpetaQ2 years ago

https://imgur.com/a/RCdC7wG You can abuse the checkpoint safely and let the moving platform rest, then jump near straight down on a cycle of 5:58/9 every 4 seconds, and that cycle timing holds for deathless as well as 6:04 restarts from the previous area. If you want a timing you can wait approx 3 music beats when platform has stopped then jump.

TheMotherBrain86 les gusta esto
Cumbria, EnglandpetaQ2 years ago

Would love to run the game, any chance of a tuto? And any tips on how to read the codes nuclear fast :D

Cumbria, EnglandpetaQ2 years ago

Would love to do runs of the credits warp cat, can anyone make a vid to briefly explain what to do?

Cumbria, EnglandpetaQ2 years ago

The game is maximally optimised now, I think we should have ms available for top times as it won't be long before WRs are not improvable by more than a second a time.

Quarbit y arnaud33200 les gusta esto
Cumbria, EnglandpetaQ3 years ago

I looked at previous runs and determined that the board has times based on framecount/60, so if you want your run accurately timed just submit at 60fps. Where a run has no framecounter visible I will retime based on VODs and find the correct time based on a whole-frame divisor.

Cumbria, EnglandpetaQ3 years ago

We can also just call it Camsliding.

Edited to replace vid with one that has a consistent setup and visible RAM.

When you move the camera left for just 5 frames and then stop pressing, it still scrolls but you don't move backwards. Wait until you see the enclave shadow at the top of the platform then move right again, and you trick the game into slowing down the cycle so you can pass.

Cumbria, EnglandpetaQ3 years ago

Hi, haven't run SoM before but saw in a run that there's tricks involved for magic%, could someone explain them and how they work/whether they can go wrong?

Cumbria, EnglandpetaQ3 years ago

Following a runner request I added difficulty as a variable so we can now track Easy and Hard runs! In order to promote accessibility I also decided it would make sense to mod the ruleset for Arcade Easy, to allow runners to put Rapid Fire ON since that would primarily be a less serious category. Allowing RF still requires skill from a player to avoid lag from constant bullets. What are runners' thoughts for an analogous access to Original Mode? We could track RF ON without much fuss. I would also say we could get fun mileage in each mode from a custom category, but we need to flesh that out for strategy being variable and interesting - something like -Collect the highest number of medals -Collect all Ms (limit usage) -100% upgrades -Require each of the four main characters to be used in 2 levels each etc or combinations. I appreciate we barely have a community but a really interesting category would be nice - all thoughts welcome.

Cumbria, EnglandpetaQ3 years ago

Just a sticky post to clarify that runs must start from reset/power-on. A run was submitted recently which started from a savestate of the title screen by mistake: no advantage was gained so it was verified, but future runs must reset or power on else they will be rejected. Apologies for the omission of this basic rule until now!

Kludge les gusta esto
Cumbria, EnglandpetaQ3 years ago

JKL discovered that in this version of the game, global timers for moving items such as Drawbridge in Beginner, and Pistons in Aerial, are not reset between game overs. It is permitted to take advantage of this in your runs and we will post further concrete information on this when it is discovered.

For the Drawbridge, get to it and keep it on screen until the time runs out. Then on your next (timed) run it should automatically be down.

Pistons are on a 27 frame cycle. You may need to tinker individually with preferred methods to manipulate this to your advantage.

Hammer patterns are reset to 0 every time the level starts and advance 104 frames from the beginning, excluding lag.

sami y yelsraek les gusta esto
Cumbria, EnglandpetaQ3 years ago

I will be make a guide/tutorial to the game to encourage new runners in the next few days. The game looks complex at first but isn't that bad and is quite short.

Cumbria, EnglandpetaQ3 years ago

(Record kept here since I cannot now find Activity Log) I edited the rule defining timing start which was inaccurate and ambiguous, to reflect gain of control. petaQ 27/10/21

yelsraek y ShesChardcore les gusta esto
Cumbria, EnglandpetaQ3 years ago

I was requested by SRC to ask for the addition of GBC Marbles manually through you guys in the series. The initial run is linked here:

Cumbria, EnglandpetaQ3 years ago

Messages are not loading in the main pane for me.

Cumbria, EnglandpetaQ3 years ago

We are in the process of retiming all runs past and present for leaderboard consistency and to include milliseconds owing to the shortness of the game and tightness of the board. Please bear with us while we do this as there are some complications due to different video frame rates. When you submit runs in future please show frame counter if using an emulator. If you have any questions or issues with retiming just let us know, since we want this to be transparent and a one-time edit so that everything is clear for future runs.

Cumbria, EnglandpetaQ3 years ago

Sacrieon and I are both grinding for WR level now, and I feel it's an appropriate time to ask that milliseconds be added to times - the top runs seem to be second-unique anyways but adding in the MS will make it easier for new runners to track progress.

AntBlueR les gusta esto
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