Comentarios
Cumbria, EnglandpetaQ7 years ago

Hi all, am new here!

I speedrun an old C64 game Flimbo's Quest and there are only two of us I am aware of who currently do this. Recently I discovered through memory watching and such tools that the game has item drops similar to Legend of Zelda [on a counter in each level] but more interestingly, that the rng for target enemies is very arcane. Since that discovery I've halted my speedruns because it's going to turn the whole game upside down.

-Game has a memory byte whose value runs between 00 and FF. -At the start of each level there is a fixed uneven distribution so that each value corresponds to a set enemy, and some have higher frequency. There are hot spots for particular enemies or groups. -Each time an enemy is pulled, all slots in the memory with it in, are supplanted by n-1 in the order.

The byte's incrementation is not fixed, I am working on mapping this because it means that there are 'dead' zones on each level where standing in a particular location can freeze or slow it. Because of the distribution this also means that one can sort of manipulate the byte to give higher probability of better enemies.

This manipulation can be achieved by normal means but much, much less accurately because it is not directly correlated with in-game timer. You would know the enemy targeted but have no clue where in the distribution you were, and so further manipulation would be sheer guesswork.

I am curious whether any other games have a feature like this where being able to view the memory [either a. only the byte's value between enemies, or b. the changes during gameplay] makes such a big difference to runs, and further, what those games' positions are currently on the rules regarding memory viewing of any sort, during speedrun attempts.

I am currently inclined to think that it would be reasonable to permit runners to view the static value between enemies, but not to see the changes during play. This would enable you to know what pocket of the distribution you landed in, but would mean you still rely on your skill to manipulate it. Thus the game remains outside of TAS bounds to my understanding. That would be as opposed to having the ability to mess around on screen until the hot spot approached in view.

Opinions, info would be greatly appreciated, the more info I have before consulting the game's other runners would be very helpful.

Acerca de petaQ
Unido
7 years ago
En línea
today
Partidas
592
Juegos jugados
Super Hang-On (Genesis)
Super Hang-On (Genesis)
Última carrera 3 years ago
47
Partidas
Mercs (Genesis)
Mercs (Genesis)
Última carrera 2 months ago
46
Partidas
The Unholy War
The Unholy War
Última carrera 2 years ago
33
Partidas
Quartet
Quartet
Última carrera 4 months ago
18
Partidas
Marble Madness (NES)
Marble Madness (NES)
Última carrera 4 years ago
17
Partidas
Steel Moons
Steel Moons
Última carrera 1 year ago
17
Partidas
Kenseiden
Kenseiden
Última carrera 3 months ago
15
Partidas
Mamono Hunter Yohko
Mamono Hunter Yohko
Última carrera 2 years ago
15
Partidas
Juegos seguidos
NES Open Tournament Golf
NES Open Tournament Golf
Última visita 4 months ago
8
visitas
Legend of Illusion starring Mickey Mouse
47
visitas
The Little Mermaid
The Little Mermaid
Última visita 3 months ago
17
visitas
The NewZealand Story / Kiwi Kraze
The NewZealand Story / Kiwi Kraze
Última visita 4 months ago
16
visitas
Mickey's Safari in Letterland
Mickey's Safari in Letterland
Última visita 6 months ago
11
visitas
Sesame Street Countdown
Sesame Street Countdown
Última visita 6 months ago
5
visitas
Golf (NES)
Golf (NES)
Última visita 1 year ago
11
visitas
Barbie (NES)
Barbie (NES)
Última visita 1 year ago
2
visitas
Juegos moderados
Super Hang-On (Genesis)
Super Hang-On (Genesis)
Última acción 27 days ago
130
acciones
Multiple Genesis Games
Multiple Genesis Games
Última acción 2 months ago
79
acciones
The Unholy War
The Unholy War
Última acción 2 years ago
64
acciones
Multiple Master System Games
Multiple Master System Games
Última acción 2 months ago
62
acciones
Mercs (Genesis)
Mercs (Genesis)
Última acción 11 days ago
60
acciones
Super Hang-On
Super Hang-On
Última acción 2 months ago
59
acciones
World Grand Prix
World Grand Prix
Última acción 2 months ago
23
acciones
Super Troll Islands
Super Troll Islands
Última acción 2 months ago
22
acciones